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And yeah, EVENTUALLY you might get good money at the White House, once you pass the intern stage which, hint, involves a lot of working for free. So in that respect, it's different from the gaming industry but, again, as you mentioned (and I agree with that fully) it IS quite the edge case.
P.S.: sorry for the spilling of coffee about that.
P.P.S.: Here's a link on White House ''fun'' times I stumbled on while doing a swift search on the matter which might cover a bit of the parts discussed (and some other issues on the matter) that I think you might like (when you are in a position to not blast coffee everywhere, that is):
''(...) and the attitude of many employers has historically been that it doesn’t matter because a new crop of graduating young coders, designers and artists will be served up next summer.''
Sad thing: it's not only in the gaming industry that this mentality is being observed. It's baffling since I wouldn't have known had I not witnessed it first hand but, in education, it seems the underlying mentality of many school boards, or even the ''reality'' that you'll have to face for 8-10 years before you get something else than substitute position, or ''maybe'' 1-year contracts. Because ya know, there's an overwhelming amount of graduates flooding out of teacher's college every year.
I'm not saying it's as bad as ''the zero hours contracts'' but given that since you'll likely be between 10 000 to 20 000CAN$ in debts (which is sooo low, compared to other fields still) after you get out of teaching college, it's a bit stressful to say the least. Hell, the only reason my better half has a job this year is because she was willing to go far north in a remote location, in another province, to get a borderline-sketchy offer (and moving there was quite expensive).
While we're on the topic in other professions, if you want to REALLY get depressed at how ''offer and demand'' in positions can blow things out of proportions, I suggest you look up at what is ''basically the norm'' for being a United States of America White House intern. I suggest you have a seat first, and aren't drinking while you scroll through.
About buying games cheap, I feel bad for having paid only £2 for Vanquish. That game should never be this cheap. I know this is more or like 5 CAN$ (which is still cheap) but I couldn't help but think of that one time I went to a local game store back in the summer of 1998, and saw a used copy of MYST on Sega Saturn for 2 CAN$ which, in contrast, I thought at the time was WAY too pricy for such a piece of... wasted CD-ROM.
Imagine the awesome stuff you could level up as the conflicts escalate (and/or move to other eras of warfare)!
'DOGE' GETS TO LEVEL UP TO 'MINE DOGE'!
QUICK! CROSS THE TRENCHES AND RUN UNDER THAT TANK!
YAY! GOOD MINE DOGE!
*mine doge detonates self and tank*
MISSION ACCOMPLISH! WOOHOO!
I also wonder how long before I cave and do all those stupid things which grant me 1 cat food per action.
Speaking of Skyrim (yeah I might stick with that one for a bit), there is this mod, Frostfall, which include hypothermia and survival camping:
Pretty awesome, and gives a new meaning to ''home away from home'' or, if you fancy it, a permanent home in the land of permafrost! Mostly you try to make it fast, get a fireplace going so you don't freeze to death as you settle for the night, and try to leave when you have some time for traveling as soon as you had a good night of rest... but I can see this being more than just utilitarian, but then that's just playing a hermit. Which can still be a thing I guess.
And in Hearthfire DLC, you could build your own home! It was heavily scripted, but you still had more customization capabilities than when buying a home. Building all 3 available ''mansions'' fully (because they can become quite the imposing properties) takes an awful lot of time and dedication (and gold). This may just be the last ''achievement'' I get to stumble upon in my Skyrim life!
I really liked the idea of a futuristic ''cozy space station Japanese apartment of the future'' in Phantasy Star Universe. Your room had a place to set up a shop to sell your items. You could decorate everything in there and even throw parties if you felt like it (and/or were sick of farming). It served purposes both in the multilayer and single player mode.
In Warframe, they recently added a player-ship. It's very compact, but it's basically the ship that sends you in and takes you out of every mission. The possibilities for customization are rather limited to say the least, but you have a little spot to stare at the sun and surrounding celestial bodies (usually where you last had a mission. I'm quite found of the Jupiter environment). You can craft weapons and access your arsenal there in a manner that is less ''sterile'' than simply clicking on a button in a menu. It isn't much, but it definitely adds to the immersion.