It is probably a bug. I initially imported my character from origins. I have ensured that all my gear equipped and in my inventory is from Awakenings. I have now run thru the mines about 10 times to see the variations and when I run with 4 characters in grp we wake up in the cell and still have all of our gear in the inventory but none of the gear we had equipped ( I assume this is the bug. ) When I have used 3 characters however, we wake to having nothing at all in our inventory or equipped except a piece of clothing ( I assume this is what was intented ) Note: Don't forget to make the 3rd toon a rogue for lockpicks of chests. When using 4 in grp, the chest next to the vendor, Armaas, is always empty and there has only been 3 Experimental Subjects. When using 3 chars in grp, the 3rd Experimental Subject had my gear and the chest next to Armaas has all of my previous inventory like potions and such. Hope this helps someone. I hate bugs and the chaos they cause.
I am having the same issue, I have opened the magic barrier door and looted the chest. I continued thru the tunnels, ran into Velanna's mob first, then Nathaniel's, and finally Ander's (I did not see 2 Experimental Subjects in the 3rd encounter area with the silverite deposit.) Note: I used the ballista to kill the mobs by the statue instead of just beating them up.
Has anyone been able to figure out any of the new runscript commands? I am particularly interested in the gold(coin) one. It doesn't seem to be the same as origins although the add experience one is still the same.