Shirrath
16p7 comments posted · 0 followers · following 0
15 years ago @ http://eveoganda.blogs... - The Pod Captain Debate... · 0 replies · +1 points
16 years ago @ Life in Low Sec - Lose the Fear of Losing · 0 replies · +1 points
16 years ago @ The Wandering Druid of... - CCP, what happened to ... · 2 replies · +2 points
Also, population caps on alliances wouldn't amount to much. Having to fight Goonswarm1, Goonswarm2 and Goonswarm3 instead of Goonswarm isn't much of an improvement.
16 years ago @ The Wandering Druid of... - CCP, what happened to ... · 2 replies · +2 points
16 years ago @ Rifter Drifter - More Than Just Pressin... · 0 replies · +1 points
To fight that kind of lag, fleet commanders sometimes instruct their troops to cycle their guns after each shot. Even if only some of those messages gets through, it means that at least a portion of the fleet is actually firing and doing damage to the opponent instead of just waiting for their clients to catch up. It's the classic tragedy of the commons dilemma. Because it's so beneficial to take more than your "fair share" of server bandwidth, it makes sense for every individual to do it, making the lag problem even worse.
16 years ago @ Rifter Drifter - More Than Just Pressin... · 0 replies · +1 points
17 years ago @ Life in Low Sec - Discussion #5: Locatio... · 0 replies · +1 points
One other thing to remember about nullsec is that while the income is good, it's also insubstantial until you get an opportunity to spend it. A few billion in your wallet won't do you any good unless you can exchange it to a nice ship. If you've lived in low/highsec for a while where market forces take care of logistics, this fact can hit quite hard and see those miners/industrialist in a completely new light. You never truly appreciate something until you've lost it.
And even if you have managed to have all your stuff delivered to you, you might get cut off from a POS or a station with billions in assets and have no choice but to write them off as losses or sell them at bargain prices to your foes. This can be quite disillusioning at times. This is a stark contrast to high/lowsec where you never can lose something unless you explicitly put it on the line yourself.