Petman1325
28p21 comments posted · 0 followers · following 0
15 years ago @ Zelda Dungeon - Twilight Princess in H... · 0 replies · +2 points
15 years ago @ Zelda Reorchestrated - What's this.. an update? · 1 reply · +3 points
15 years ago @ Zelda Dungeon - Legend of Zelda: Game ... · 0 replies · +3 points
16 years ago @ Zelda Dungeon - Phantom Hourglass Outs... · 0 replies · +1 points
16 years ago @ Zelda Dungeon - The Wind Waker in HD · 2 replies · +1 points
16 years ago @ Zelda Dungeon - New A Link to the Past... · 0 replies · +1 points
16 years ago @ Zelda Dungeon - Taco-Man Plays The Leg... · 0 replies · +1 points
16 years ago @ Zelda Dungeon - A Link to the Past: Bu... · 0 replies · +1 points
16 years ago @ Zelda Reorchestrated - Tower of the Gods Appears · 0 replies · +2 points
16 years ago @ Zelda Dungeon - What Zelda Wii Needs? · 0 replies · +1 points
I agree that they do need to work on dungeons a bit more. If you don't believe me, compare dungeons from everything before Wind Waker and compare them to WindWaker and beyond. However, I think that would be a bit unfair to put WW on the spot, considering while the dungeon design was superior and varied significantly in design, it suffered a bit from the slightly easy difficulty (yet still a challenge). That also goes with bosses, in which (while they retain their individuality and uniqueness from most/all games) the difficulty should be much more immense.
Sidequests are a must, no matter how big or small. If they could somehow manage to work in sidequests from OoT and MM together (in style, not the actual unique sidequests), then that would be awesome. As for character development, you would need something like MM for that to be absolutely perfect. If this game is going for the style of TP again (which it most certainly is), I am not sure as to what the enemy design can be based upon the more realistic-yet-artistic art style. If the events of the game are very constricted (or they manage to put in a massive amount of dialogue and hard work in on an eight gigabyte Wii disc), then I can see this happening.
Magic also needs to come back as well. The last appearance of actual magic that Link could exert from his own body was in Wind Waker with the magic armor and generating fire/ice arrows. If that does not count, then the last game that happened would be Ocarina of Time. There are quite a few expectations from Zelda Wii. One of them would be still retaining magic and such with some technological advancement, such as in OoT and MM with the Bombchu, clock, etc. In addition, there should be an option where Wii Motion Plus can be turned off. When it comes to the more hardcore games, I ditch motion controls (unless it is basic swishing) in exchange for standard play (such as in games like the recent PunchOut or Excitebike: World Rally where you could choose the motion controls or the typical NES controls) (except in this case, it would be either Wii Motion Plus, GC controller, Classic Controller, or just basic Wii Remote and Nunchuck). We can only wait for E3 to reveal this title...