NubCakes
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16 years ago @ TorrentFreak - DRM Jams the Gears of ... · 1 reply · +1 points
16 years ago @ TorrentFreak - DRM Jams the Gears of ... · 1 reply · +1 points
It seems to have been a mistake by somebody, they happen. What company in their right mind would prevent a game being played 15 months after the retail release. They have copies on the shelf still.
I think you should update the article and tell people this - because you have written as though this was DRM that was intentionally placed onto the game distribution to screw people around and it seems this was not the case - in fact it is there to enhance gameplay by preventing cheating. You are basically pushing the line that DRM intended to stop people cheating is as "evil" (your wording) as DRM to prevent illicit copying. It smacks of knee-jerk journalism - certainly TF isn't the only party doing this - however a small correction is needed in my opinion.
16 years ago @ TorrentFreak - One-Click iPhone App C... · 12 replies · 0 points
16 years ago @ TorrentFreak - DRM Jams the Gears of ... · 2 replies · 0 points
16 years ago @ TorrentFreak - DRM Jams the Gears of ... · 0 replies · +1 points
16 years ago @ TorrentFreak - DRM Jams the Gears of ... · 1 reply · 0 points
Still, I have bought it to the attention of the author so we shall see - I may be surprised.
16 years ago @ TorrentFreak - Why the IFPI/Eircom An... · 2 replies · +1 points
Also it would be interesting to hear about what your perception is of public opinion generally regarding this deal.
16 years ago @ TorrentFreak - Why the IFPI/Eircom An... · 0 replies · +1 points
The key figure you can use is the SLR or Seed to Leech ratio: this is obtained by dividing the number of seeds by the number of peers (or leeches). This is still highly unpredicatble but it's been shown that it's the best predictor of overall swarm speed.
As a general rule, anything over 1 is good.
If you have 500 seeds with 1000 peers, SLR = 500/1000 = 0.5. What this tells you is on average each seed will be uploading to 2 peers usually it's never that neatly organised though obviously.
(Add in the fact that not all bandwidth of each client is available due to multiple uploads and that peers who jumped in ahead get preferential treatment due to "tit-for-tat".)
If 500 seeds have 250 peers, SLR = 2, on average each seed can devote 2 upload slots to each peer.
Number of seeds is actually pretty meaningless: for example at one point I noticed GTA4 @ TPB had 1000 seeds with 75,000 peers. The swarm speed was not very fast as that is a terrible SLR and people waited days on end.
10 seeds with 2 peers, as illogical as it sounds, is, on average, going to be faster than the GTA example - given that they have the same speed connections & same upload settings - as the average of the 1000 seeds of GTA.<span class="idc-clear"></span>
16 years ago @ TorrentFreak - Why the IFPI/Eircom An... · 0 replies · +1 points
ISPs pay a data wholesaler for a certain amount of data at a fixed bandwidth: for example perhaps they pay for 40TB/month OR they pay for bandwidth with unlimited data.
Then they make this available for their customers. As data allowances go up, so does the price of the plan the customer pays, - BUT - the price per unit of data that the customer pays drops - until the "lowest" for uncapped plans.
So you might have this happening for example:
Mom & Pop pays $50 for 80GB/month
Heavy User pays $80 for 200GB/month
(this is the pricing of my ISP, www.tpg.com.au) They do not advertise the 200GB plan ever ;)
So from the ISP perspective: for a $50 plan they can have get $200 for 200GB
OR for the heavy user: $80 for 200GB.
Then you add in that heavy users are much more likely to be downloading large files in a constant stream: this means that less customers can be using the bandwidth concurrently with the same speed: or, in plain English, the network becomes congested faster.
ISP's make more money off casual users - most ISP's have the situation where a minority of users use 80% of network capacity. Many casual users in fact subsidise many fewer heavy users because they are paying (much) more per unit of data. Heavy users are (much) less profitable than casual users in greater numbers.
Now, I do agree that (in my estimation which is not from a very unformed point of view) ISPs would baulk at losing a huge swathe of heavy users all at once, however in a slow process where they could replace them with lighter users - it would be more profitable.
16 years ago @ TorrentFreak - Why the IFPI/Eircom An... · 0 replies · +1 points