JamesDilks

JamesDilks

23p

8 comments posted · 0 followers · following 1

15 years ago @ No Added Sugar - Signposting and coerci... · 0 replies · +1 points

Haha, yes. That bit is great, and it shows how Valve's solutions to problems like that can serve multiple purposes; making the player take notice, and giving GLaDOS a load of good lines. And a market for companion cube plush toys.

15 years ago @ No Added Sugar - Review: Limbo: For bet... · 0 replies · +1 points

Playing this now. Whether by chance or design, Tarnya is right; the simplicity of Limbo's look allow for some really neat, rewarding puzzles. The inventiveness of the challenges and the way they force you to fail and fail better by hardly ever being cheap points to great design. So too does the ICO-esque humanity that the character animation gives.

I think the humanity is enough of a story, too. Presumably the bit about his sister in the marketing guff is precisely that. I think ambiguity is a trick that games should use more. Braid did it well, and so has this. At the other end of the spectrum, don't you think Gears of War could have been a little less literal?

15 years ago @ No Added Sugar - APB features voice cha... · 0 replies · +2 points

The crazy thing about APB is that the (main) payment comes in the form of hours of play time, rather than a monthly fee. It seems a bit risky, and entirely dependent on the quality of the game.

It seems like they built the whole thing around innovative financial planning...

15 years ago @ No Added Sugar - Preview: Ubisoft hit t... · 0 replies · +1 points

I agree and I'm sure I'd agree with you more if I had a Wii.

16 years ago @ No Added Sugar - Opinion: EA declare wa... · 0 replies · +2 points

What really irked me was Greg's insistence that the game "isn't about war, but about honour". If games are "a relevant medium" then presenting something means you are making a comment on it, whether it's your intention or not.

It's very hard to tell at this stage whether people will pick up on the key difference between this and Call of Duty and Battlefield, I can easily see it being broadly ignored as an issue.

16 years ago @ No Added Sugar - Opinion: Bad Company 2... · 0 replies · +3 points

Joel, I agree.

But the developer has obviously put a considerable amount of resources into the single-player part of the game, so why shouldn't it be accountable?

16 years ago @ No Added Sugar - Opinion: Playing a rol... · 0 replies · +2 points

I chose to save my family in Fable II. Mostly for the dog, to be honest, the wife (or was it wives?) and child were a bit pathetic and needy. The game made me feel so guilty almost immediately after that.

Is there any actual in-game impact when you ressurect the thousands of dead?

I agree about Fallout 3, it leaves just enough mystery about your 'character' to let your imagination play a big role.

16 years ago @ No Added Sugar - Review: Battlefield: B... · 0 replies · +1 points

I agree, it's up there with Left 4 Dead in terms of getting you to work as a team. Letting you respawn alongside your squadmates is a clever move in that sense; it goes some way towards letting people stick together when they want to.