JamesDilks
23p8 comments posted · 0 followers · following 1
15 years ago @ No Added Sugar - Signposting and coerci... · 0 replies · +1 points
15 years ago @ No Added Sugar - Review: Limbo: For bet... · 0 replies · +1 points
I think the humanity is enough of a story, too. Presumably the bit about his sister in the marketing guff is precisely that. I think ambiguity is a trick that games should use more. Braid did it well, and so has this. At the other end of the spectrum, don't you think Gears of War could have been a little less literal?
15 years ago @ No Added Sugar - APB features voice cha... · 0 replies · +2 points
It seems like they built the whole thing around innovative financial planning...
15 years ago @ No Added Sugar - Preview: Ubisoft hit t... · 0 replies · +1 points
16 years ago @ No Added Sugar - Opinion: EA declare wa... · 0 replies · +2 points
It's very hard to tell at this stage whether people will pick up on the key difference between this and Call of Duty and Battlefield, I can easily see it being broadly ignored as an issue.
16 years ago @ No Added Sugar - Opinion: Bad Company 2... · 0 replies · +3 points
But the developer has obviously put a considerable amount of resources into the single-player part of the game, so why shouldn't it be accountable?
16 years ago @ No Added Sugar - Opinion: Playing a rol... · 0 replies · +2 points
Is there any actual in-game impact when you ressurect the thousands of dead?
I agree about Fallout 3, it leaves just enough mystery about your 'character' to let your imagination play a big role.
16 years ago @ No Added Sugar - Review: Battlefield: B... · 0 replies · +1 points