It would be sooooo cool to travel between Hyrule and flooded Hyrule. Returning time travel would also be a great idea. Perhaps we could make another game similair to the conflict in Majora's Mask...
I would like to see Zelda have a more important role like she did in OoT and TWW. Sheik was a really good charecter for her, and I would like to see something like that return in a zelda game to come. I think that the series also needs to give zelda some more importance when it comes to the story, besides being "the last link in the bloodline of the royal family." It is "The Legend of Zelda" after all, not the legend of Link (even though Link is the main charecter).
How much does anyone want to bet that it is coming out earlier in Japan if it hasn't already?
I do think that the bosses in the next game need to be harder. I mean, really, it's becoming to obvious that we need the item that we find in the temple or dungeon that we explore is necessary to defeat that temple or dungeon boss. There needs to be multiple different ways to defeat bosses from now on! It would also be interesting to see bosses related to side quests, but those bosses should not be as hard as the regular bosses.
The Hookshot from WW is a useless item?! It is so not useless!! It had a major part in clearing the Wind Temple and finding a piece of the Triforce. Stepladder I can agree with, though. Who really needs a stepladder? Well, maybe Link does need a stepladder since Link is small and all...
I totally agree with what you are saying. Do you think Nintendo even realized they stuffed multiple life lessons and refferences to the real world in this game? Do they have their own Philosopher help plan the story and gameplay? Who knows, but it's still a good game.
This entire series has blown me away. Even I, as a master of Wind Waker, never thought about the game this deeply. Only if there were more of theese. Great job, Hylian Dan! Keep up the good work!
A DS with the power of a GAMECUBE?! Is that even possible? Why is Nintendo doing this so shortly after the Nintendo DSi? I have soooo many questions and so litlle time. But anyway, darn you Reggie!! That guy is determined not to leek anything out about the next Zelda title! Over on http://www.zeldadungeon.net they interviewed him, and he still didn't reveal anything. The only thing he reasured us of was that it was on the way.
I really liked Phantom Hourglass as well. The story was awesome, but the plot-driver stunk. Tetra gets kidnapped and the life is sucked out of her. Boom. How weak is that? It is too much like The Wind Waker's if you ask me, where Arryl, Link's little sister, is kidnapped by Ganon's giant bird (the Helmaroc King). Still, the story goes on. PH had one of the best side quests ever: Power/ Wisdom/ Courage Gems. It tied into the story nicely, and beniffited you extremely. It may be a pain in the butt to find all the gems, but it really pays off. I also like the steamboat, similar to Link's sail boat in TWW. The advantage: no sail necessary. The bosses could have been harder as well. The real pain? The temple of the Ocean King. You had to start from the beggining EVERY SINGLE TIME FOR SIX TIMES. Fortunately, they fixed that problem in Spirit Tracks with the Tower of Spirits having STAIRS so you didn't have to go back to multiple areas. Still, Phantom Hourglass was a great title. Two thumbs up.
I really like what this guy is writing. I mean, the thing about The King and Ganondorf and Mila's father and Maggie's father? I kind of noticed that they resembled each other in appearance, but not in personality. Now that I think about it, Mila and Komali are alike in some ways, but not all. I didn't know there were so many ties between Dragon Roost and Windfall. I think that this is a little off topic, but still goes with the theme. I can't wait for the next part of this article!