TheWidthofaCircle

TheWidthofaCircle

36p

3 comments posted · 0 followers · following 0

14 years ago @ 3++ is the new black - Archnomad\'s Thinking ... · 2 replies · +3 points

Sorry Archy I don't really like it - you seem to be glossing over the other potential builds in the codex as mere 'meh' and are literally wiping away kabalite warrior builds or those involving the Duke or the Baron, utility characters I know, but still handy. We know that they're really fragile, but they possess a little sometimes nasty anti-mech and anti-infantry [in a x10, blaster, cannon (w/ Raider) form] (not that there is anything inherently wrong with your wrack spam but *I* do like to shoot stuff to pieces, not charge in like a shambling wierdo). WRT the Kabalite warriors, You could even drop the blaster in the hope that the raider'll pop the transport for you, filling the squad inside with a metric fuckton of poison - further cutting on points. It just feels wrong to me, sorry.

I can comprehend the way that you are going for a minimal HQ, that stuff is good - also he can ride anywhere pretty much, giving away a pain token like a lollipop to the guys/shamblers that asked him nicely- I would give him a licky gun though (continuing with the lollipop thing there). Unlocking wracks as troops is also a very happy prospect, their added survivability is brilliant, however I'd remove one squad and beef the others up a little:

A: potentially making the wrack squads a threat with liquefier guns and a larger threat in CC - ffs a lucky roll could seriously screw up a tac squad - you've got 1/2 a chance to negate their armour saves :).
B: Loosing another couple of killpoints (I know this is a given but your list *does* have a lot... like 20+ lol c.f. my 15 with mechdar another list notorious for bleeding KPs...)

Additionally, I prefer my trueborn units with blasters zipping up and harassing the crap out of stuff rather than sitting in backfield with a big 'shoot me' sign on their heads, it gives the transport + occupants the ability to remove chunks of the board at a time, not just chipping away at stuff. People don't like backfield lances one bit. Your reliance on ravagers is understandable though - in my lists I *have* built with razorwings in mind at 1.5K where duality is very important, again attaining this purpose with cannons/ a few missiles.

One problem I have with the flyers is that people are inclined to fill them up with as many shiny missiles as possible, resulting in 180pt+ fragile motherfuckers with flickers - (Now that's a big green neon shoot me sign). A reason for my dislike of the voidraven in principle, after you fire the mine, what the fuck is it going to do other than take hopeful shots at tanks?

Finally, I feel that you are relying IMO too heavily on CC here, the beastmasters'll shred most stuff until they hit a rock, but at 2K, but do you really need three nasty tarpits - I'd prefer some jetbikes for slicing and dicing infantry to pieces esp. if you give them a heat lance. A unit of six with two heat lances *will* be targeted by something as a distraction - they will hurt you in some way, esp after turboboosting 36". protecting your raiders and ravagers from attention (in this case, we're giving them the big neon sign).

Wow, just read that through - not very coherent, I just hope you got at least a little of my message....

14 years ago @ 3++ is the new black - Guest Article: The Gre... · 1 reply · +4 points

Lookit I'm internet Famous!

14 years ago @ 3++ is the new black - Offensively Pink - Epi... · 0 replies · +2 points

You sound like I imagine a scottish kitten would talk like.

(and that's a compliment)