tadeer33
13p
9 comments posted · 0 followers · following 0
13 years ago @ http://www.equinoxhobb... - 6th edition: The Death... · 0 replies · +1 points
Flat out is movement, which is prohibited by having a unit disembark.
I am not quoting a rule out of context. That is the rule, if a unit disembarks a transport cannot move any further that TURN, if they wanted you to be able to flat out they would have said that movement phase.
13 years ago @ http://www.equinoxhobb... - 6th edition: The Death... · 0 replies · +1 points
I assure you it is not allowed to move in the shooting phase.
13 years ago @ http://www.equinoxhobb... - 6th edition: The Death... · 0 replies · +1 points
Couple things, tanks can't move after a unit disembarks. So you can't move your tank into position to cover the squad that got out.
Yes you don't explode as easily but low armor models die quickly no matter. It has just become cheaper to protect them by sticking a character in them to allow you to use wound allocation. Again, cover is worse which means we need to rely on natural saves instead of cover saves. This means taking hardier troops or not advancing forward with guardsmen anymore.
Fearspect:
The problem is infantry lists can now easily deal with mech armies. They hit easily in close combat, and sitting in a transport has become a liability against mobile units that can surround you.
Hull points make target priority easier. Now more than ever, players will shoot a tank until its dead. And they know its going down. Stunned/Shaken use to protect tanks because an opponent would move onto worse targets. Now, they will fire at the best target until it drops because there is no more random factor into when it dies. (or at least much less)
13 years ago @ http://www.equinoxhobb... - 6th Edition Gauntlet · 0 replies · +1 points
So I wouldn't plan on just sitting down one week and playing 10 games against each gauntlet army. But I would plan to continuously play test against each. It also helps when you know which army you might struggle against. Say I have a lot of TH/SS Terminators. Now I would know that the jumper list isn't as scary for me so I would play less games against it, since I intrinsically know I can beat it.
13 years ago @ http://www.equinoxhobb... - First two games of 6th · 0 replies · +1 points
13 years ago @ http://www.equinoxhobb... - The Best 6th Edition L... · 0 replies · +1 points
13 years ago @ http://www.equinoxhobb... - The Best 6th Edition L... · 0 replies · +1 points
13 years ago @ http://hulksmash-homep... - Nova and 6th Edition, ... · 1 reply · +1 points
13 years ago @ http://www.equinoxhobb... - 6th Edition: Overlooke... · 0 replies · +1 points
I don't doubt this (and most of these rules) will be faq'ed but currently it looks to work as I said.