Eddy

Eddy

31p

34 comments posted · 0 followers · following 0

478 weeks ago @ Blog of Fate - (Character) Diamond in... · 0 replies · +1 points

Game design inspired a lot of this, I admit (the specific placement and meaning of each position reminds me of a character sheet). I had an idea for using this as a basis for a D&D game (each level you can add a trait or move a trait), but nothing fully formed.

478 weeks ago @ Blog of Fate - (Character) Diamond in... · 0 replies · +1 points

I got the pingback, but it's not showing up on this page for some reason. For those following along, the link is here:
http://synapserpg.com/blog/2010/04/15/dramaturgic...

Going to read it now!

478 weeks ago @ Blog of Fate - Rasenna and the Realms · 0 replies · +1 points

Sounds more like a DM issue rather than a system issue.

478 weeks ago @ Blog of Fate - (Character) Diamond in... · 0 replies · +1 points

Please do!

478 weeks ago @ Blog of Fate - (Character) Diamond in... · 0 replies · +1 points

Thank you! I haven't really done an in-depth review of Creating Emotion, because I have such a conflicted opinion about the book. There are a few really cool bits in there, but they're mixed up with a lot of... shall we say... self-referential congratulations.

478 weeks ago @ Blog of Fate - (Character) Diamond in... · 2 replies · +1 points

Actually, I haven't heard of that before. That's really fascinating -- do you have any relevant links or books that you could direct me to so I can read up on it?

478 weeks ago @ Blog of Fate - Dialogue Notes · 0 replies · +1 points

That's what I recall, yes. Basically, if your characters like each other too much, the dialogue won't feel real, and the reader won't empathize. On the other hand, characters being bastards to each other makes for good reading. Obviously that's heavily simplified, but I really think it's another way of saying "conflict matters."

479 weeks ago @ Blog of Fate - Dialogue Notes · 0 replies · +1 points

That's pretty true. Generally, tags like "he scowled" or "she screamed" are looked down on in English. They're POSSIBLE, but it's generally better to use the plain "he/she said" or use a gesture.

479 weeks ago @ Blog of Fate - Dialogue Notes · 0 replies · +1 points

I'm sure you could find instances when that happens, but I think you're right that it doesn't happen often. One question I have, though, is that does it make sense to have that happen in fiction too often? Usually the circumstances in fiction are exception by design, and I think people generally pay more attention to information in extreme cases.

479 weeks ago @ Blog of Fate - Rasenna and the Realms · 2 replies · +1 points

I've found the opposite -- I'm not nearly as restricted in my roleplay as I was in 3.5. Clearly you haven't had any use of skill challenges in your game. In Rasennen Summer, one entire "encounter" was my character attempting to bluff the bad guys into handing over their hostage. The skill challenge rules are GREAT for giving roleplay teeth and having a meaningful impact on encounter resolution (whereas in 3.5 it was a lot of "roll and hope your DM does something with it").