David Shank
46p62 comments posted · 2 followers · following 5
10 years ago @ Zelda Eternity - [Updated] Scans From H... · 0 replies · +1 points
I won't be disappointed if she remains in the game as sort of an Easter egg or maybe even just as an alternate outfit for Lana. Rule 63 is okay in my books.
11 years ago @ Zelda Eternity - GameStop Lists Two Dif... · 0 replies · +1 points
11 years ago @ Zelda Eternity - GameStop Lists Two Dif... · 2 replies · +2 points
11 years ago @ Zelda Eternity - The Oracle Series is C... · 0 replies · +1 points
12 years ago @ Zelda Eternity - Wii-U Price and Releas... · 0 replies · +1 points
12 years ago @ Zelda Eternity - Wii-U Price and Releas... · 1 reply · +1 points
12 years ago @ Zelda Eternity - IGN Lists Both Zelda G... · 0 replies · +2 points
I feel this is the best thing about motion controls. Button-mashing is just button-mashing, while swinging my arm to attack my enemy in a precise location is a truly immersive gameplay mechanic. I remember one of my dreams as a child was to be able to use my body as the controller, especially after Sony released a commercial for the "PS9" which included putting people into a fully 3D interactive game where they rode around on hoverboards. Now that we have it, or something like it, I can't really complain. It's not perfect, no, but the technology is brand freaking new. Of course it has a few kinks to iron out. Let's face it, you wouldn't want to drive a Model T these days (collectors notwithstanding), but back when that was the only car that existed, you couldn't really complain about the convenience.
12 years ago @ Zelda Eternity - Zelda For Eternity III... · 0 replies · +2 points
12 years ago @ Zelda Eternity - Zelda For Eternity III... · 0 replies · +2 points
12 years ago @ Zelda Eternity - Zelda For Eternity III... · 0 replies · +1 points