wayofthesheikah

wayofthesheikah

59p

122 comments posted · 2 followers · following 4

12 years ago @ Zelda Universe - Do the Zelda shuffle w... · 0 replies · +1 points

Seeing Midna go like that was one of the saddest moments in Zelda, at least for me. I even wrote a one-shot about it, haha.

12 years ago @ Zelda Universe - ??? · 0 replies · +3 points

It's a secret to everyone until May 1st I suppose, ;-)

12 years ago @ Zelda Universe - Fanart Friday: GENZOMAN · 1 reply · +4 points

I don't see any issue with the "more sexualized" re imaginings of the characters personally; that's just art, everyone has a different vision. By the way, love the last pic. I was a strong TP Link and Midna shipper back in the day, haha (still am).

12 years ago @ Zelda Universe - Sunday Funnies: The Le... · 1 reply · +3 points

Guess the creator thought it was bad too since it's no longer on YouTube.

12 years ago @ Zelda Universe - Life and death accordi... · 0 replies · +1 points

That made my night, lol!

12 years ago @ Zelda Universe - When Cucco attacks rea... · 0 replies · +1 points

I have cucoos at home, and I'm convinced that they're also ninjas, lol.

12 years ago @ Zelda Universe - "Link is not a hero!" ... · 0 replies · +2 points

lol, this is why I love Link so much: he sleeps just as much as I do when not on quests and such!

12 years ago @ Zelda Universe - Sheikah Hoodie Giveawa... · 0 replies · +3 points

The winner's entry is very deep, well deserving of the grand prize! Congrats to all the winners though!

12 years ago @ Zelda Universe - Rumor: Nintendo may ch... · 0 replies · +1 points

Not a huge fan of the name "Wii U," although I could think of way stupider titles. Wouldn't mind a name change at all as long as it isn't worse. I can definitely understand why Nintendo is thinking about changing the name, especially if their new target audience is to rope back in more old-school "harder core" gamers like me.

12 years ago @ Zelda Universe - 1Up's Five Ways Skywar... · 1 reply · +1 points

I disagree with some of the points here. I thought the NPCs in Skyloft were actually more interactive than in previous Zelda titles. Certainly not on Majora's Mask's level, but at least we didn't have massive crowds of people that said absolutely nothing, wandering the streets of Skyloft like in Twilight Princess (even the ones you could talk to in Castle Town were completely unaware 90 percent of the time of what was going on around them. Come on, Hyrule Castle is suddenly encased in a freaking DIAMOND PRISON and you're still telling me about "that Zora boy" which I saved a long time ago!? Man...and don't even get me started on the Zoras, by the way)

I loved Groose's character development in particular, plus how you could go around and help out the other NPCs and win gratitude crystals (loved the Karane and Pipit sidequest!). Also, when things actually happened because of your actions, the NPCs would change their dialogue to suit what was happening, further immersing you in the world and giving them more of a third-dimension rather than simply placeholders to make you feel less alone in the world.

I do agree that the surface areas did feel a bit disconnected and that there was quite a bit of backtracking (but at least you gained access to new parts within the area later on). I wish there were more NPCs on the ground to interact with also, but then again it's pre-Hyrule so it somewhat makes sense. Unfortunately I do agree about the harp, but I don't think any instrument since the Wind Waker has had a truly environment-changing effect so I wasn't as bothered by it.

I also somewhat agree with the criticism concerning Fi but she did grow on me (like Navi), especially at the ending (I won't ruin it for those who haven't seen it). I do admit, Midna did spoil me lots in TP, and I'm really hoping she returns for a future title, ;-)