warhammer39999

warhammer39999

28p

19 comments posted · 0 followers · following 0

14 years ago @ http://www.houseofpain... - Non-Spam but Still com... · 0 replies · +1 points

Fantastic... I appreciate the head's up "bigred" was the search term I was missing.

14 years ago @ http://www.houseofpain... - Non-Spam but Still com... · 2 replies · +1 points

Completely off-topic, but who owns those Death Guard vindies? I saw them ages ago on BoLS, and haven't been able to find any good pics of the army since. Any chance someone can point me in the right direction?

14 years ago @ http://bestoverall.blo... - http://bestoverall.blo... · 1 reply · +1 points

I find it interesting how cyclical things were. In 4th edition, Missile Launchers were considered awesome because they provided flexible firing options and were good at most everything. By 5th edition, they were downgraded to crap in favor of melta, but now they're suddenly good again (though nothing seems to really have changed). Perhaps you're right in that it's just the Space Wolves reminding everyone that they were never bad to begin with...

14 years ago @ http://www.houseofpain... - Gaming on a Budget - S... · 1 reply · +1 points

Love the post, love the series.

You're a boon to the community as a whole. Thanks!

15 years ago @ http://www.houseofpain... - The Weekly Top X - Tig... · 0 replies · +1 points

Aww Brent. Sorry I was so exclusive... really the initially email was shot out to those people in order to get them to display a banner, but just 'cause you didn't get the invite didn't mean you weren't welcome to participate. For the record, you complete me.

15 years ago @ http://www.houseofpain... - A Moment of Clarity · 0 replies · +1 points


For any that don't grasp the analogy. The competitive player should play with a suboptimal list, as it's the only way for both to learn. Stomping face might pad your win/loss totals, but it doesn't make you any better--which should be the goal of any competitive player. Instead, if they used sub-optimal units, they challenge themselves, and force themselves to improve their game overall. And who knows, they might actually change their minds about which units are actually good...

15 years ago @ http://www.houseofpain... - A Moment of Clarity · 1 reply · +2 points

The term "competitive players," implies the enjoyment of competition. Bringing a knife to a gun fight does not competition make. I dare say that bringing a "non-competitive" (ie. sub-ideal) list against a "fluffy player," will result in more competition and a better game for both.

To take it to extremes, if you have two people playing chess: a Master (Kasparaov) vs. a child (anyone *except* Bobby Fisher), there is an obvious disparity between skill levels. Neither has anything to learn from hammering the child into the ground (sure, Atreides is correct in saying that there's always something to learn, but it has to be done in a conducive atmosphere--and a discouraged mind is not prone to learning). However, if the chess master takes time to show the child the ropes, even taking some time to analyze non-standard options, both can learn something from the game.

15 years ago @ http://www.houseofpain... - Gaming On a Budget: Te... · 2 replies · +2 points

Your "expert conversion" of a Tervigon is breathtaking. Any chance we can get some better pics, or a tutorial on how to craft it?

Cracked me up...

15 years ago @ 3++ is the new black - Old Stuff Day: Past Ar... · 0 replies · +1 points

One of those posts seems oddly out of place--but thanks for the nod, just the same. :)

15 years ago @ http://www.houseofpain... - User Content Wednesday... · 0 replies · +1 points

It's not always a pleasant realization when we come to grips with the truth: some of us prefer to be left in the dark...