Tom M.

Tom M.

59p

187 comments posted · 0 followers · following 0

351 weeks ago @ Minerva Blog - NetBeans 7.0 First Imp... · 0 replies · +1 points

PHPStorm is good stuff =) I'm using SublimeText these days, keeping it simple.

354 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

I'm going to re-build this project in JavaScript. I just haven't had the need lately. The project is on GitHub: https://github.com/tmaiaroto/agile_uploader so if anyone out there solves the issue, they could submit a pull request of course. I'm not sure when I'd get a chance to look into it, but thanks for letting me know.

384 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

Also check your web server (Apache/Nginx/etc) and PHP.ini settings. There could be file limits in there as well. It is possible there is something limiting the number of files within the ActionScript, but I don't remember at this point (it's been a few years). You're welcome to fork the code here: https://github.com/tmaiaroto/agile_uploader

387 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

Hi, I'm sorry I haven't touched ActionScript in years. Adobe's tools are very far beyond what I remember and when I built this I used Flash Develop (http://www.flashdevelop.org) and not Flash studio or Flex, etc.

410 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

I haven't ran into this issue myself, but also haven't really tried to send that many at once. 20 is a default in the php.ini though so that's real odd if you've changed things there and still have issues. Perhaps just coincidence. I'm thinking about building a pure JavaScript resizer in the future here and there exist some other JavaScript resizers that use Canvas actually. I have found some libraries that do it in pure JavaScript...Which is slower than Canvas (which has GPU support) but works a little better in the sense of flexibility/control and mobile issues. Mobile devices uploading images larger than 2MB to a Canvas for resize will crash. Of course mobile devices also don't really support Flash either =)

412 weeks ago @ Minerva Blog - Family Spoon and Mongo... · 0 replies · +1 points

Thanks! I hope to actually get back to it soon. Been so busy with other things....but this one is a real fun project.

414 weeks ago @ Minerva Blog - Including External Jav... · 0 replies · +1 points

Yup, should be able to do it with JSONP as well. You can also ensure you're sending the User-Agent header. You might get a few errors/complaints like that depending on the server configuration.

420 weeks ago @ Minerva Blog - Family Spoon and Mongo... · 0 replies · +1 points

MongoDB? It's what they call "NoSQL" in that it's schema less whereas MySQL has a schema. Further, MongoDB has no JOINs (though some NoSQL databases do - like the new RethinkDB). For 98% of web sites (blogs, forums, tools, news sites, anything read heavy) I'd never use MySQL. Just about the only thing MySQL (and transactional databases in general) are good for are situations like e-commerce and such. Otherwise the databases simply hold no real value over NoSQL alternatives which are far cheaper to host and easier to maintain and use. Development speed goes up. Devops costs go down. Why anyone in today's world would want to use MySQL for "all" their needs is beyond me.

424 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

You can try editing the callback: https://github.com/tmaiaroto/agile_uploader/blob/... ... When the progress is >= 100 percent you can call this function: $.fn.agileUploaderSubmit() ... Which calls the submit within the ActionScript. You can give that a try, but there may be a security restriction on making automatic requests to a server and it may require a direct click event. You should only need to update the JavaScript to try, so go for it.

426 weeks ago @ Minerva Blog - Agile Uploader - Multi... · 0 replies · +1 points

I haven't build that in. That would require several POST requests I imagine...You could add it to the ActionScript source and modify things a bit if you like. https://github.com/tmaiaroto/agile_uploader ... I likely won't be adding any new features to this tool, keeping any involvement on my part to critical bugs. Though people submit pull requests that fix things or make sense for the masses, I'd be happy to accept them.