oddvorbis

oddvorbis

35p

43 comments posted · 34 followers · following 0

12 years ago @ Arcadian Rhythms - Rise of Nightmares: Re... · 1 reply · +1 points

What kind of enemies do you fight in this game? I find that many recent horror games or flicks fails at horror by using zombies you see as enemies, instead of using horrors you glimpse at and fear at every corner. My two cents: keep zombies in action games. Get someone creative for scary ones.

12 years ago @ Arcadian Rhythms - Arcadian Blogs of the ... · 1 reply · +1 points

Meant to write:
"novels are more immersive than books"

12 years ago @ Arcadian Rhythms - Arcadian Blogs of the ... · 5 replies · +1 points

Ready AJ's post, it really makes me hope 2012 will be the year in which we'll stop seing games your choice are completely polarized. Starting like Fable did us a horrible disservice when they hammered the idea in such an unsophistcated kind of way and blew it completely out of proportion. (Sure Bioware and others did it way before, but they either did it small or did it with class.)

Gimme a silent protagonist any time and I'll take care of the rest.

Which brings me to a second point. For me, voice acting in video games killed a lot of the immersion. If I'm to related so someone, i need to be able to interpret the feelings my own way, the way I feel them. Voice acting nulls that most fo the time. I understand it was technologically normal to go that way. but the way I see it, novels are more immersive than books. More relatable. The moral dilemna usually more subtle and soflty induce as the line goes. In the end, all characters have my voice, except those I hate.

12 years ago @ Arcadian Rhythms - Asura’s Wrath: Preview · 1 reply · +1 points

Character design is a big turn off on this game for me. Looks like a mix of naruto and street fighter to me. Deeply uninspiring.

13 years ago @ Arcadian Rhythms - Review: Rayman Origins · 6 replies · +1 points

Nah, we were mindcontrolled (and protected) by the church from the moment we got here to 1960 :/

13 years ago @ Arcadian Rhythms - Does this look sexist ... · 8 replies · +1 points

I'm happy Trendy went a different way with the new heroes. Out of the 4 new characters, 3 are women, and all of em dignified. If it,s any consolation, the male ranger is lamost as bad as the female one.

13 years ago @ Arcadian Rhythms - Some Kind of Monster · 1 reply · +2 points

No one said it wouldn't be devilishly hard!

13 years ago @ Arcadian Rhythms - Incoherence versus the... · 1 reply · +1 points

Then it's just an unexpected added bonus. My point is not that's it's impossible to make an action packed game with a good story, but mainly that when making a game like BAC, it's understandable that most of the development energy isn't spent on logical and compelling story writing. I don't think the game or its marketing campaign tried to convince anyone that it was the case.
Expecting the story of a game like this to be anything more than an excuse for the action and gameplay is kinda naive and this feels like a poor attempt to snob a game that got good reviews.

I don't care much for this game, but this feels to much like circlejerking not to point it out.

13 years ago @ Arcadian Rhythms - Incoherence versus the... · 2 replies · +1 points

http://jimfairthorne.files.wordpress.com/2010/11/...

Statler:
In short, Arkham City tries to scale Arkham Asylum out into something far bigger, and fails on just about every single level.

Waldorf:
I picked up Skyrim the other day, and found that a single side mission contained better story, character and plotting than Rocksteady’s over-egged, over-ambitious and under-delivering hock of Bat-flavoured phlegm.

Statler:
I say: bollocks.

*Waldorf and Statler laugh, bobbing their heads up and down, looking at each other than back at the camera.*

13 years ago @ Arcadian Rhythms - Incoherence versus the... · 8 replies · +1 points

This article feels likes like 2 dapper gentlemen trying a new roller coaster and then complaining about the ride having a stupid back story and a laughable color.