morgrimdark
2p3 comments posted · 0 followers · following 0
14 years ago @ http://hulksmash-homep... - \'Ard Boyz Semi-Finals... · 0 replies · +1 points
I think formats that actually recognize and seek to redress some of the obvious deficiencies in "competitive" 40k make for a more fun gaming environment than that which the more "free form" format ard boyz supports.
14 years ago @ http://hulksmash-homep... - \'Ard Boyz Semi-Finals... · 2 replies · +2 points
14 years ago @ http://lkhero.blogspot... - My ALEPH army lists · 0 replies · +1 points
Great comments above from some experienced players. I would recommend staying at around 150 pts until you get the basic mechanics mastered. I know the temptation is to jump in feet first but the the risk is that you will mistake some of the basics (for example, a model MUST be touching cover to get cover advantage - this screws up a lot of people).
Of the three main "specialist" categories (Hacker, Doctor, and Engineer) I would really only recommend exploring Doctor in your initial games but be sure to give your doc a G:Servant Remote. That way you can start to understand how remotes work without getting too complicated. Hackers and Engineers become A LOT more relevant as people take bigger lists with heavy infantry and TAGS.... but for now keep it simple!
I posted a blog entry a while back with some useful Infinity links:
http://23lines.blogspot.com/2011/05/indicium-path...