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10 years ago @ 3++ is the New Black - Space Wolves - Stromfa... · 2 replies · +1 points
10 years ago @ 3++ is the New Black - Space Wolves - Stromfa... · 3 replies · +1 points
10 years ago @ 3++ is the New Black - 7th Edition Orks Codex... · 11 replies · +3 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 0 replies · +3 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 0 replies · +2 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 1 reply · +1 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 5 replies · +1 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 7 replies · +2 points
10 tacticals with a sarge , flamer & lascannons are 180 points- and still are missing a transport, so they may end up costing nearly twice as much.
Also , many players here combat squad the tacticals .
If you add the power klaw , the price goes up , but you have a nasty guy dangerous aganist a lot of targets, and can even hope to break a whole tac squad .
I dont' think this kind of units are badass, but they can fill their role.
As for the serpent, assuming you are in the 24" range on the landing pad , you are taking (4.5*8/9*2/3+4*8/9*0.5+3*8/9*1/3)*0.5 = 2.667 HP. But for a serpent wasting all its firepower, lowering the shield, moving out of cover probably to destroy a 30 points transport, whose content is less expensive than the serpent alone, is hardly a good move. As for the broadside, you are again right, but their cost ( and markerlight use) makes shooting at trukks a very bad deal IMHO.
For each trukk that is wrecked you have one more for the same points of the unit that destroyed it.
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 0 replies · +1 points
10 years ago @ 3++ is the New Black - How Good (Or Bad) Are ... · 3 replies · +2 points
Oh and .. Matt ward !! :P