Andrew Eder
46p61 comments posted · 40 followers · following 4
14 years ago @ The Wiire - The Wiire Podcast 164 · 0 replies · +1 points
14 years ago @ The Wiire - The Wiire Podcast 156 · 1 reply · +1 points
So what's the difference? Obviously there are a lot of factors one has to consider when developing an online game, but in the best case scenario lag should not be an issue, unless the people you're playing with are very far away, due to the way games can optimize controls and character movement. This is especially true for a simpler (from a technical standpoint) 4-player game like NSMBW. Now compare this with a game like M.A.G. on the PS3, which claims to support up to 256 players with very little lag, and you should start to see why there's almost no excuse from a technical standpoint to not include an online mode.
It could be a "design decision", like mentioned previously, or it could simply be Nintendo being lazy about not developing a competent online system, which I personally think is far more likely the case.
14 years ago @ The Wiire - The Wiire Podcast 156 · 0 replies · +1 points
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14 years ago @ The Wiire - Greenpeace: Nintendo L... · 0 replies · +2 points
Power draw info: http://www.hardcoreware.net/reviews/review-356-2....
14 years ago @ The Wiire - Nintendo: Metroid Prim... · 0 replies · +1 points
14 years ago @ KOMO - Seattle, WA - Google unveils own mob... · 2 replies · +1 points
14 years ago @ The Wiire - The Wiire\'s Best Game... · 1 reply · +2 points
15 years ago @ The Wiire - The Wiire Podcast 148 · 2 replies · +3 points
AWESOME.
15 years ago @ The Wiire - The Wiire Podcast 147 · 1 reply · +3 points
15 years ago @ The Wiire - A New Starfox Game On ... · 1 reply · 0 points
Even a free version is questionable; if Nintendo asks them to take it down, they'll have no choice. The best we can hope for is Nintendo's blessing to allow this to be released.