WhiteOutMouse
1p1 comments posted · 0 followers · following 0
14 years ago @ http://hulksmash-homep... - All Terminator Lists P... · 0 replies · +2 points
Love the article. I have been trying out the terminator lists for greyknights ever since the codex hit.
Recently I just tried out the mass deepstrike variant: In fact I was the guy who beat MaserSlowPoke ;)
Total 1850
Inquisitor 119
++ Psychic Communion
++ 3 servo skulls
++ TDA
++ Psycannon
Inquisitor 119
++ Psychic Communion
++ 3 servo skulls
++ TDA
++ Psycannon
30 terminators 1350
++ 2 Psycannon
6 terminators 265
++ 1 Psycannon
List was fun. With the servoskulls and coming in on reserves on 2+ it felt like drop pod army. I always got to alpha strike since they don't see me until I drop in and shoot them.
Have to deploy and hide the two inquisitors turn one but after everything deepstrikes they crawl out of their holes and shoot.
Looking at ways to improve the list I could drop the one 6 man squad (265pts) for a super dreadknight (Teleporter, Incinerator and greatsword; 260pts) and have points for 6th and final servo skull.
He would also come in from reserve like other 30 terminators and shunt up to the 30" line, flaming anything loosing a ride. Lot of target saturation when everything shows up at your feet. Win the game by withering them down with solid shooting and I6 assault.
Another option would be to drop the TDA and psycannons on inquisitors (+55 points each and make them easier to hide forever) for two lone-knight style hammer pallies.
I loose the backfield psycannons but they were not always in range anyway and gain holocaust bombs and extra bodies in the front.
Would love to hear your opinions.
Recently I just tried out the mass deepstrike variant: In fact I was the guy who beat MaserSlowPoke ;)
Total 1850
Inquisitor 119
++ Psychic Communion
++ 3 servo skulls
++ TDA
++ Psycannon
Inquisitor 119
++ Psychic Communion
++ 3 servo skulls
++ TDA
++ Psycannon
30 terminators 1350
++ 2 Psycannon
6 terminators 265
++ 1 Psycannon
List was fun. With the servoskulls and coming in on reserves on 2+ it felt like drop pod army. I always got to alpha strike since they don't see me until I drop in and shoot them.
Have to deploy and hide the two inquisitors turn one but after everything deepstrikes they crawl out of their holes and shoot.
Looking at ways to improve the list I could drop the one 6 man squad (265pts) for a super dreadknight (Teleporter, Incinerator and greatsword; 260pts) and have points for 6th and final servo skull.
He would also come in from reserve like other 30 terminators and shunt up to the 30" line, flaming anything loosing a ride. Lot of target saturation when everything shows up at your feet. Win the game by withering them down with solid shooting and I6 assault.
Another option would be to drop the TDA and psycannons on inquisitors (+55 points each and make them easier to hide forever) for two lone-knight style hammer pallies.
I loose the backfield psycannons but they were not always in range anyway and gain holocaust bombs and extra bodies in the front.
Would love to hear your opinions.