Parker
41p63 comments posted · 1 followers · following 1
14 years ago @ New Game Plus - Some Control: Why ‘N... · 0 replies · +1 points
In short, it just feels flat. I'm not confronting anything or facing something morally wrenching, I'm either venting the anger or slowly watching reasons to justify the equally terrible things I myself will be doing within minutes.
This article concerns itself too much with applying technical terms to the game's narrative mechanisms and not enough time on why the narrative is ineffective.
14 years ago @ New Game Plus - Zelda's Re-Awakening · 0 replies · +1 points
Is Zelda about human versus nature? I think it's human versus self. I think it's an adventure about growing up, losing your innocence. The macro of true adventure is self-discovery, contextualizing the self in different settings and examining the effects. Zelda already has that down.
14 years ago @ New Game Plus - The Illusion of Choice · 0 replies · +1 points
14 years ago @ New Game Plus - Being Nathan Drake: A ... · 0 replies · +1 points
14 years ago @ New Game Plus - Being Nathan Drake: A ... · 3 replies · +1 points
14 years ago @ New Game Plus - Muramasa? More Like "... · 0 replies · +1 points
Thank you.
14 years ago @ New Game Plus - Being Nathan Drake: A ... · 1 reply · +1 points
14 years ago @ new game + - Five by Five, A 2009 T... · 0 replies · +2 points
15 years ago @ new game + - All Aboard the Hype Tr... · 1 reply · +1 points
(Although this seems to slowly be reverse-relegating to the biggest players in the video game industry,) the cycle of hype-building and coverage is all driven by the release window, which is usually, as said, mainly that first weekend and the first handful of weeks that follow it.
After that (and this part still applies to all games, I think), things are done - it's over. We move on to the next big blockbuster title - no vibrant post-release discussion beyond montages or video reviews, no analysis more detailed than the initial review, or, in many cases, the preview, both of which are usually just dry, objective enumerations of pros and cons and rarely a subjective presentation.
15 years ago @ new game + - Depth in Games: Recons... · 0 replies · +1 points
In some ways, that's not really a game. It's more like an interactive movie. The "game" part is based on a mechanic of shooting or exploring, and the engrossing "plot" part is based on static, cinematic sequences while the player is left in a reductive corner to merely watch.
What intrigues me about Wii Sports is how your actions become the narrative backbone. Everything important that happens, happens in real time according to player choice (by way of movement). Though the idea is admittedly simple in Wii Sports, I honestly think it's the future of game narrative.