Thats just, too much work :(
Aye, stunning something like, a demon prince, and then charging it with furious charge sanguinary guard. It also promises a shaken result if you get anything, so you dont say, immobilise that vindicator staring you down as your only result. I think it sniped 2-3 ICs at nova, as well. Its just a good weapon.
It was never meant to be a system of testing accuracy. Its "here is what I believe about this army, lets organize it, and see if I can find something new". Its also much faster than playtesting.
"Maybe, in a comparative sense, perhaps as part of a playtesting gauntlet, SWOT would start to show its value. "
There you go, thats all it was ever intended as.
I, I give up, you cant understand "the point" even online, when expressed so clearly. Write an article on this, quit trolling these comments.
What the fuck is your point? Seriously, go back to warseer or dakka where you can browbeat 12 year olds with your "deep thinking". If I posted up a painting article, would you say its invalid, as "It doesn't return results that can be determined to be true or false. " Nobody here is trying to turn this into a hard science. I saw an idea, i thought it was applicable to 40k list building, everyone else seems to think it is. Can this produce definite results? Of course not, but nobody claimed it could. It can however, make list comparison and analysis easier, qualitatively, not quantitatively. What your arguing is, totally irrelevant to the discussion at hand. And all youre doing is being an insufferable twat.
Sorry, you must be retarded. How does this tell me if my list is stronger than someone elses? If I am taking mech guard to a tournament, and the big local champion has a new terminator gk army, how can i beat him? What does game theory tell me about this? Ill tone this down to a level you can understand. You know how theres like, all kinds of math? Well, some of this math isnt used for everything, and a lot of it is only used in certain contexts. Which is why, when you do basic geometry, you dont learn anti derivatives, because you dont need them to find the area of rectangles and triangles and such. Its the same thing, im sure game theory has its applications in 40k, but they have nothing to do with this. Please, quit posting, youre embarrassing yourself.
Thats very interesting. Why dont you tone the assburgers, and write an article about game theory. Everyone else who has commented seems to think the article is useful. You still haven't provided an argument as to why its bad for what its supposed to do. It provides a framework for thinking about army lists, theres no quantitative data produced here, this isnt hard science, and it wasn't intended to be. Rather than writing a list and going "hmm, is this good or bad" and coming up with an answer, heres a more methodical way of doing that, which will produce better results than intuition.
Whats wrong with this, why are you posting here? You're wasting everyones time.
I considered doing something like that, but there are literally so many variables to consider it would read a lot like a text book, and be fairly boring. Same for the more 'battleforce' army builds. Look at say, Blackmoor's gk. You have so many different kinds of units, little redundancy, and most things have different/multiple jobs to perform.
Thank you for that useful and well thought out response. Please provide some kind of argument about how this is harmful when its comes to winning games of 40k. I happen to think that this sort of thing would be very useful for those who are just entering the competitive scene. I am truly sorry that my article did not fulfill all your wishes of what a good article should be, perhaps you should try this site out,
www.warseer.com
I agree with this. I didn't play marines for about 2 years or so, and while there are differences between the books, and you can get some crazy divergent armies, blood angels razorspam, wolf razor spam, and mech marines all look really similar when you are tyranids or deldar.