Jackshrapnel
11p7 comments posted · 0 followers · following 0
14 years ago @ 3++ is the new black - Tyranid Codex Update: ... · 0 replies · +1 points
14 years ago @ http://lkhero.blogspot... - More squeeky rat stuff · 2 replies · +1 points
try to make the points for a couple min sized units of gutter runners with poison slings... these guys are cheap, and the best warmachine hunters in the game, able to sneak right behind that annoying cannon and poison it to death quickly, or at least take off a couple wounds so the next turn charge will take it out.
14 years ago @ http://lkhero.blogspot... - More squeeky rat stuff · 0 replies · +1 points
your big slave units are great (also run two blocks of 5x10 myself) but for a few extra points give them shields. This gives the parry save which can really make their tarpit duties shine. send them at elite troops and bog down an expensive unit literally forever.
14 years ago @ 3++ is the new black - Tyranid week? · 1 reply · +1 points
Tyranids are the army that got me playing 40k, and I keep coming back to them... but against a competitive list they usually make me more frustrated than anything else.... vs. a good list with a good player = a rough time for my nids, regardless of what I bring...
14 years ago @ 3++ is the new black - What do you want... · 1 reply · +1 points
And yes, when the new Grey Knights were released I responded by purchasing a Daemons army.... I'm masochistic like that ;)
14 years ago @ 3++ is the new black - Tournament recap - how... · 0 replies · +1 points
14 years ago @ 3++ is the new black - Email in: Sisters of B... · 0 replies · +1 points
@steve - would love to not have to take the sister superior in the HQ squad but don't have a choice unfortunately... you either have to take a basic champ or have the option to upgrade to the VSS (as in the sisters' squads)
@farmpunk - yep just run pure sisters - although allied guard would certainly add some long range firepower for certain.
@greggles - the only issue I have with the jump cannoness is that she's still rather easy to take out on her own, her retinue gives me a comp-free unit of celestians as a bodyguard and unlocks another immolator... I'd rather not have to use my faith points keeping her alive on her own (especially if there's any missions with extra points for smoking the HQ)
@smok - I hear ya on the lack of CC... I've not had much luck with eviscerators (low number of attacks - prone to dice of fail) where I couldn't think that the points could be better spent elsewhere.... man those things are pricey! would like a close combat element, but I'm not sure if the list is really meant to do that (I've not enough experience with it though to really say for sure!) it's more of a saturation of close range firepower... using divine guidance, then if engaged in assault, either tarpit with faith, or sacrifice for the greater good so I can unload in my shooting phase... list seems to live or die in the shooting phase... which I'm not sure is a good thing or not!
thanks alot for all the advice!
I've been toying with the idea of replacing the dominions with Seraphim... but not sure losing the two melta and immolator is worth having the options they unlock?