Jabbdo
23p18 comments posted · 64 followers · following 0
11 years ago @ 3++ is the New Black - Understanding 6th Edit... · 1 reply · +4 points
12 years ago @ 3++ is the new black - Discussion: 6th editio... · 0 replies · +2 points
Its a double edged sword, in a way. You trade getting to kill more members of the squad for getting to kill the one member of the squad who can actually hurt you. It makes models like Cron Overlords w/ 2+ save, for example, a lot more dangerous, as they can charge alone into a marine squad w/ PF sarge, challenge him, kill him off, then grind down the squad without being in any real danger, as opposed to killing off some random chumps then have the Fist smack wounds off you.
12 years ago @ 3++ is the new black - Discussion: 6th editio... · 0 replies · +2 points
Allies! These are great, let you plug holes in your main codex, and bring a whole new dimension to list building. They also let you think up funny combos, such as this: http://www.dakkadakka.com/dakkaforum/posts/list/4...
New wound allocation and shooting rules in general. These made model placement FAR more important, and skilled players can really utilize these rules to their advantage, as opposed to 5th ed where it was far less important and being able to roll saves well was the best skill.
Dislike:
Random charge range. More randomness is not good, especially for something that really should be fixed. I hate the CC rules in general too, as they take up way too much time and the end result is the same as in 5th, guys smacking each other around. Different initiative step pile ins, shittily written rules (does my PF guy pile in at i4 or i1?) and stupid allocation+LoS means that if you want to fight any sort of sizeable combat with 3-4 different initiative steps, it'll take an hour.
Challenges are a nice touch though, and serve to buff single beater models quite well.
12 years ago @ 3++ is the new black - Back-to-bascis: Pullin... · 0 replies · +1 points
This works particularly well with Scarabs. Hit a vehicle line, stick a couple bases in combat with a random squad, profit.
12 years ago @ 3++ is the new black - Necrons 2nd Wave - No ... · 0 replies · +1 points
The Wraiths are good, perfecti size to give cover saves to Spyders, the old ones were a bit too skinny :P
12 years ago @ 3++ is the new black - Post Tournament Wrap-u... · 0 replies · 0 points
12 years ago @ 3++ is the new black - Post Tournament Wrap-u... · 0 replies · +2 points
I mean, the BA player would NEVER think of, you know, playing Meph alongside his army in such a fashion so that whenever he kills a unit he'll be able to consolidate behind a [insert any unit.] to prevent him from being charged and to give him cover. And he'd probably never think of charging a 5 man marine squad, using Preferred enemy to reroll his SUCCESSFUL hits to hit only hit ~4.666 times and kill 3-4 marines, then stay locked in CC so you can't shoot him, then finish the last 1-2 marines in your turn and go massacre another unit.
Nah, they'd never do that.
The logic that "yeah, but that [insert unit] sucks because I'll just bait them into the open and shoot them away" is inherently flawed, because it assumes that you're opponent will make a mistake, which you can NEVER do in a game if you want to be a good player. Don't get me wrong, baiting your opponent to try and get him to move units into unfavourable positions is a good move, and good baiting maneuvers are one of the marks of a good player, but always assuming that your opponent will take the bait is not.
12 years ago @ http://hulksmash-homep... - Off the Shelves and Ou... · 1 reply · +1 points
12 years ago @ 3++ is the new black - Necron Codex Review pa... · 0 replies · +1 points
12 years ago @ 3++ is the new black - Necrons, Night Fight a... · 0 replies · +1 points