Hulksmash
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13 years ago @ http://hulksmash-homep... - Imperial Guard w/Chaos... · 0 replies · +1 points
13 years ago @ http://hulksmash-homep... - Imperial Guard w/Chaos... · 1 reply · +1 points
As for the AV13 wall it might be a problem but I haven't run into in ages and don't expect to. In the case of BA's they don't have the damage output at range and to get close would risk being charged or exposing their sides. Against Necrons they do decent damage but are hella expensive outside of the Annihilation Barges which I don't worry about to much.
And regarding the sorceror he's an experiment. He's coming down on turn two as a rear field disruption so I'm not worried about meltaguns still being back there. I am worried about dev. squads with St8+ Ap2 but if that happens I'll attempt a less risky deepstrike in favor of hiding the until I get my powers off. But yeah, he's still totally an experiment. Though I've had good luck with Solo Paladins in a similar but less tough role.
13 years ago @ http://hulksmash-homep... - Imperial Guard w/Chaos... · 0 replies · +1 points
2) I understand the pyschic rules for arrival and casting. It's more for having them on subsequent turns. And if he's got Iron Arm he's more of a threat to get rid of this turn. Because if you don't he's going to turn into a beast. Probably wasn't super clear :)
13 years ago @ http://hulksmash-homep... - Imperial Guard w/Chaos... · 1 reply · +1 points
Two thoughts on your comments
1) Plasma weapons fired from tanks still over heat (6th edition change from 5th edition)
2) Though the recent FAQ is misleading, units arriving from reserves can not cast psychic powers during the movement phase. It is clearly discussed in the reserves section of the rulebook. However, if the Libby was on the table and a unit arrived from reserve, then he could cast a power on them due to order of operations.
13 years ago @ http://hulksmash-homep... - Vehicles and Transport... · 0 replies · 0 points
"-Vehicle effects now affect the transported squad the next turn."
It mostly affects units that can take multiple specials to fire out of the hatch of a vehicle. Now people who did that need to adjust. One of the ways was noted above. Turn the transport into mobile terrain/shield.
13 years ago @ http://hulksmash-homep... - Angel Exterminatus &nd... · 0 replies · +1 points
13 years ago @ http://hulksmash-homep... - The Nova, Terrain in 4... · 0 replies · +2 points
13 years ago @ http://hulksmash-homep... - The Nova, Terrain in 4... · 0 replies · +3 points
Agreed and thanks for writing this. I even went to great lengths to defend the terrain on a certain blue blog that was railing on the NOVA '11 terrain. What did I get for my efforts? Every comment deleted.
Terrain is one of the top deciding factors in picking tournaments for me. That and time limits. I play Nids mostly and an open table and enough time to only play 4 turns are the two top reasons we don't see them at more tournaments.
Seeing pics of Mike's terrain for this year already got me more excited than any other aspect of the event. I even threw down $200 for one of his fancy foam cutters.
Anyways, I've never met him in person, but I think Mike knows a few grumpy loudmouths don't speak for the majority. We want plentiful and diverse terrain at tournaments. Keep up the great work.
13 years ago @ http://hulksmash-homep... - The Nova, Terrain in 4... · 0 replies · +2 points
If the TO makes every table a City Fight table, should it matter as long as it is advertised ahead of time? Correct me if I am wrong, but I thought a picture of an example table was posted prior to NOVA last year? If so, people shouldn't complain about the terrain if they didn't do their research.
13 years ago @ http://hulksmash-homep... - The Nova, Terrain in 4... · 0 replies · +2 points
Nice post! And pic.. I mean text. But seriously,
We all want a game that is challenging, memorable, and fun. Sometimes we win, and sometimes you lose. Don't blame MVB or Matthias, or terrain. Get better and come back again next time.
I hate dawn of war because I loose longfangs for at least a turn. Oh well. Adapt and overcome.