Ax23000
44p72 comments posted · 2 followers · following 0
14 years ago @ The Wiire - Nintendo Reveals The L... · 0 replies · +1 points
I'm excited for the way it controls, but I'm waiting to hear more hands on impressions since the on-stage demo was so sketchy it was hard to tell how well anything really worked. I hope in the future Nintendo thinks ahead and records the gameplay before hand. Yeah, it's not as cool when it's not live--but it'll leave people with a better impression.
14 years ago @ The Wiire - Nintendo: Apple is "En... · 0 replies · +2 points
14 years ago @ The Wiire - The Wiire Podcast 165 · 2 replies · +2 points
I think the games industry is to obsessed with technology. Technology doesn't make games look good, art does. I like to think of it kind of like, technology = tools. Maybe you could think of an NES game as being something drawn using only a pencil. The Wii might be an analog of a painting done with only a few colors and just one brush. Finally a 360/PS3 game is done on a canvas twice the size with a full palette of colors.
An artist who understands the medium and restraints they are working with could create a piece of art with any of the above. I've seen pencil sketches more beautiful than full paintings, just as there are NES games more attractive and pleasing to the eye than some 360 games.
It's true that the artist with the larger canvas, full palette, and variety of brush sizes might seem to have the advantage. But the reality is that having more options doesn't always equal out to better art. In fact all those options are in some ways a distraction. Or even worse they make the dull blandness of bad art stand out all the more.
An artist who focuses only on pencil sketches doesn't have to worry about superfluous details. All they have to do is focus on the lines.
Video games, being based on technology, are hypersensitive to it, but given time it begins to become clear how important art really is. A simple example that I like to look at is Wind Waker vs. Twilight Princess. Both from the same series, by the same basic team, on the same console. And yet one continues to look gorgeous to this day and the other looked dated almost from the day it came out.
Another good example is Halo 3 vs Metroid Prime 3. Halo, again, looked dated almost as soon as it released. It tried to fill that larger canvas, but it filled it with art that doesn't really stand out. Prime 3 on the other hand is filled with gorgeously designed and designed environments. On a technical level Halo wins in every category. And yet somehow from a visual standpoint Metroid is the more attractive game.
I guess my point is that a Final Fantasy on Wii could look as good from an art point of view as the PS3/360 game IF square choose to spend the time on art design. Sadly many Wii games are designed with little thought towards art, almost as if developers can't even be bothered to create art with fewer tools.
It's a sad state of affairs that even the games that do focus on art, games like Zach and Wiki, De Blob, Mad World, No More Heroes, Murumassa, etc seem to fail.
14 years ago @ The Wiire - The Wiire Podcast 165 · 0 replies · +1 points
I always hate when people take translations too seriously. Sound-clips are bad enough when they're in their original language. They're down right useless (or close to it) when translated. Heck, even the clarification you're talking about is confusing....
14 years ago @ The Wiire - The Wiire Podcast 164 · 0 replies · +1 points
http://en.wikipedia.org/wiki/Binocular_vision
If video games can't benefit from that then I'm a crazy person...
14 years ago @ The Wiire - Wii Loses Another Excl... · 0 replies · +1 points
De Blob was a cool little game that did something a little different and it makes me happy that it succeeded.
14 years ago @ The Wiire - Wii Loses Another Excl... · 0 replies · +1 points
As for it being repetitive, I'd like to know what you're comparing it to. Most games revolve around repetitive tasks. The true test of a game is not avoiding repetition (no game truly manages this) but in finding a way to make what you're doing consistently fun and interesting.
De Blob's clever use of sound and color more than managed this for me (and many other players). There are a variety of challenges to be found in the game ranging from speed-runs to fantastic platforming to clever and unique color challenges.
Obviously it's all in the eye of the beholder. Different people like different things and it sounds like De Blob just isn't your scene. All the same you do it a disservice to not recognize that it IS a good game.
14 years ago @ The Wiire - Nintendo Offering Limi... · 0 replies · +1 points
14 years ago @ The Wiire - Valhalla Knights: Elda... · 1 reply · +1 points
WHO AM I KIDDING. I was born to be a major part of the Zombieocolypse!!! Time to gather my supplies...machine gun. Check. Grenades? Check. Shot-gun? Check. Completely disposable 'friend' to distract the zombies with? Check. Hot babe who will inevitably fall madly in love with me?
Er...that one might take a while.
14 years ago @ The Wiire - Sequel to Little King\... · 0 replies · +4 points
Just don't grow too big. I don't want people thinking I've got one butt cheek that's bigger than the other.
Is that TMI? Sorry. I'll refrain from mentioning my butt cheeks from now on.