Should have read your response before I posted my own; I agree with you wholeheartedly.
I think the only way a Zelda movie could be worth it is if the idea was bought by Disney or Universal and they went all out with a live-action blockbuster. With the special effects technology seen in LOTR and Avatar and Tron: Legacy and movies of that type, we know it's possible to REALLY bring Hyrule to life on the screen in a live-action setting, and with the cult fan following Zelda has, it would be way more beneficial for Nintendo to target an older (18-34) audience rather than young children, such as with an animated feature. As a screenwriter, filmmaker, actress, and HUGE Zelda nerd, this is a topic I'm really passionate about. And honestly, it would be fine with me if they never made a Zelda movie, because in order to do it just is they would have to do everything perfectly (and expensively). Maybe it's better if they never take the risk.
This is what I love about the Zelda series the most - as much work as they put into developing all the side stories and details, they still leave it a mystery, adding a whole new dimension to the game. Even though you're not playing the actual video game, you're still playing the game by trying to figure it all out.
Why not try a two-player Zelda adventure? In a lot of games, Zelda or another player ends up helping out in the end anyway. Why not have someone else controlling her as a secondary protagonist throughout the whole game, in the same fashion as Mario and Luigi? They could program it to where the secondary player (Zelda) could be controlled by a computer or a second player.
Miyamoto named the princess after F. Scott Fitzgerald's wife, so in a round-about way, Zelda Williams IS named after Zelda Fitzgerald... :]
The European one is beautiful!
The Great Fairy Fountain song is my favorite! So gorgeous.
They said it was inspiration, not a replica.
Um, seconded to the max. I would cry tears of joy to win an NES.