ehhhhhhh it's okay, but $25 is a bit steep.
Skyward Sword suffers from "sameness" but he enjoyed Twilight Princess?
Exactly. These traditions only exist because of previous limitations. The tech has grown to support new play ideas, and the audience has grown to include more than just the 10 - 25 year old male demographic. A white, male Link isn't the standard avatar representation of the gamer anymore.
Traditions exist only to be replaced, remixed, reworded, reborn. Nintendo has clearly always had lofty aspirations for the series, taking it from a top-down dungeon crawler all the way into three dimensions, breaking free of not only it's most traditional design elements, but innovating in the way we actually play video games. I don't think many people realize what a giant break with tradition the Wii Remote Plus controls are. Miyamoto and Aonuma both stated that the story of Skyward Sword would come secondary to the play mechanics, and I suppose that is the case. But if they're doing so much to break free of Zelda's traditions within our hands, who's to stop them from doing the same within the story itself? Why can't we have a cyber-punk Zelda? Why not a game where, instead of saving Zelda, you're sent to murder her? Why can't Link be a girl, chosen by the gods to save the land of Hyrule, or Termina, or a new nation, a new continent, a new planet? Zelda has always been about exploration. Why build walls with tradition when you can use it to build bridges toward new experiences?
Sheik....in....Twilight Princess......
Why...why didn't...Nintendo...why didn't you.......why..........
*sobs*
Just make the 'Link to the Past' remake with the same engine. Tidy it up, use a bit of the WiiU's horsepower, and there you go. Seems like an easy way to kill two - or three - birds with one stone: get ALttP remade (Miyamoto is happy) with a smaller budget (Aonuma's happy) in time for the launch window (Iwata's happy).