Ezlo

Ezlo

31p

35 comments posted · 0 followers · following 0

3 weeks ago @ Zelda Universe - Zelda Wii In Developme... · 0 replies · +1 points

Do you want to know something interesting? I noticed this while looking at my new Club Nintendo poster; the Zelda timeline one.

Since Wind Waker, a Zelda title has been released every year consecutively:
2003- Wind Waker
2004- Four Swords
2005- Minish Cap
2006- Twilight Princess
2007- Phantom Hourglass

The reason fans got so upset last year is because there was absolutely no news on Zelda and no new title to play! 2008 had no Zelda release, and Spirit Tracks didn't come until December 2009. It took nearly three years for the next title to come out, and now we're waiting for the next big title: Zelda Wii. This means Nintendo is putting effort into their next game, and we can expect great things. =)

3 weeks ago @ Zelda Universe - Zelda Wii In Developme... · 0 replies · +1 points

Ditto

6 weeks ago @ Zelda Universe - ZU + ZREO = <3 · 1 reply · +1 points

I was wondering when you guys would report on ZREO! They're amazing for sure. I have plenty of their songs on my ipod. =D

9 weeks ago @ Zelda Universe - Spirit Tracks Release ... · 0 replies · +1 points

Makes sense. =)

9 weeks ago @ Zelda Universe - Spirit Tracks Release ... · 0 replies · +1 points

I live in New England (Maine) so maybe because of the weather recently it was delayed? Possible.

9 weeks ago @ Zelda Universe - Spirit Tracks Release ... · 0 replies · +1 points

Yep. I was SO EXCITED to get this game today. I just barely survived the school day, using the thought of getting thsi game as my sanity to cling to. Then: "Oh I'm sorry the shipment didn't come today." >=(

I am VERY angry now! Stupid. I wanted to play it all night tonight!

10 weeks ago @ Zelda Universe - Modern Technology in Z... · 4 replies · +1 points

It's true, they do have hinted rifles and such, but I still love that classic swordplay. Who doesn't? I have to admit though, a magical gun sounds kind of fun.

10 weeks ago @ Zelda Universe - Talking Point: What Do... · 0 replies · +1 points

I don't think Link and Zelda have any sort of romantic relationship at all. For the most part, Link is indifferent to her. He cares for her well being. If anything, they are accomplices and allies, but certainly not a couple. I hate all those cliche thoughts about Link + Zelda = Love.

The only hinted romance I've ever really taken notice to is the one between Link and Princess Ruto in OoT. Link didn't like her very much though. xD

Oh, and Ilia. Except I think they were more childhood friends than anything truly romantic.

10 weeks ago @ Zelda Universe - Talking Point: What Do... · 0 replies · +1 points

I hated all those times when I opened a chest and there would be like 100 rupees in there, but then my bag would be full so I didn't get them and they just disappeared. It drove me bonkers! Twilight princess fixed that a little bit, but I hated having to go searching for the chests again later when I ran out of money.

But seriously, I am totally psyched for wii motion plus. I want sword to sword combat! It would be AMAZING!

A lot of people also seem to want voice-acting. I'm not sure where I fall in that argument. I think I'd probably be just fine either way, with or without voice actors. If they did get them, I should hope they'd be amazing, and not sound like crap.

13 weeks ago @ Zelda Universe - Miyamoto Continues to ... · 0 replies · +1 points

I was introduced to Zelda through PH, and I was honestly a key target for Nintendo. I liked video games but I wasn't fantastic. People have said that game is easy, and even thouhg I'm currently borderline casual (I hate to call myself that) I have to admit it was ridiculously easy compared to say, OoT. I'm trying to go back and play all of the old Zelda games but they really are more difficult. I honestly don't mind that the newer games are easier. I enjoy the storyline and the puzzles. It feels good to be able to beat things without dying. But I think Nintendo would do well to think about implementing a difficulty level, like I see in some Final Fantasy games. That would probably solve the whole hardcore vs. casual thing. They could have an easy mode where you don't take on a ton fd damage in battles, but also a normal and hard mode where you take more damage. I'm not sure how they could apply difficulty to puzzles though. That would probably have to stay the same.