jerols
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11 years ago @ Tapity - Jack of all trades, ma... · 0 replies · +1 points
11 years ago @ Tapity - Are UI walkthroughs evil? · 0 replies · +1 points
@Karl: agreed except that I think both are true. Your first iteration should be based on users and then validated by users. On the other hand, in order to innovate we need to build something that users don\'t necessarily even know they want or need so we take their feedback but also need the freedom to think creatively.
11 years ago @ Tapity - Are UI walkthroughs evil? · 0 replies · +1 points
Ben: completely agree. The designer of Rise told me that they tried alternative techniques to teach users to use the app but at the end of the day users did better with a walkthrough. In my usability testing, walkthroughs can have their own frustrations and confusing elements and I tend to discourage them but I agree that we need to continue to experiment and validate and iterate with user feedback.
11 years ago @ Tapity - Introducing Languages · 0 replies · +1 points
I\'m glad the article inspired you!
The nice thing about the App Store is that as someone from Brazil, you have very little disadvantage than people living in the US. I\'m not from Silicon Valley so I know this. I do most of my networking online via Twitter, blogging, etc. If you can afford to come to WWDC at some point, you can meet lots of great people there.
Hmm, well I think you are off to the right start. Reading articles like mine and others from the developer community will give you a good idea about what it takes to be successful. Continue to be involved in that conversation on blogs and Twitter because we are learning more every day.
Second, just start. If you think you have the design skills needed, start designing your first project. If you need help with the design or programming, try to find someone else who is passionate about the part you are lacking in. But use that article as a guideline and just practice. If you have the proper idea of what it takes to be successful, you can aim for that as you start building apps and, even if your first app doesn\'t pan out, shooting for the ideal will eventually help you win.
11 years ago @ Tapity - One year later, Langua... · 0 replies · +1 points
11 years ago @ Tapity - Lessons from a frustra... · 0 replies · +1 points
11 years ago @ Tapity - WWDC, Tapity's summer ... · 0 replies · +1 points
12 years ago @ Tapity - 2012: the year the int... · 0 replies · +1 points
12 years ago @ Tapity - Back-to-school Blitz · 0 replies · +1 points