Dylan
22p17 comments posted · 0 followers · following 0
12 years ago @ Arcadian Rhythms - Homefront: Singleplaye... · 0 replies · +2 points
Although it was brutally linear, the actual gameplay was less linear than CoD. In Blops, I felt as though I might as well have not been there at all, but at least I was there. In Homefront, I felt as though I actually wasn't there for most of it - my presence was entirely unnecessary, even resented by the game, which would have got things done quicker if I hadn't been throwing spanners into the works by standing in the way of NPCs or running to the wrong door at the wrong time, but at least during the rare occasions when you can actually play it yourself, it behaved somewhat like an FPS, instead of a strange stilted skill/reaction minigame dressed like a shooter as Infinity Ward/Treyarch have been putting out. I would say it's more of an FPS than CoD is, but less of a game than anything calling itself a game should be. But it had a creepy rustic setting and and so earned my love the easy way, like so many poor products before it. Oh, and it has fantastic music.
12 years ago @ Arcadian Rhythms - An Open Letter to Ving... · 0 replies · +1 points
12 years ago @ Arcadian Rhythms - An Open Letter to Ving... · 2 replies · +2 points
12 years ago @ Arcadian Rhythms - QOTW: Cheap as Chips · 1 reply · +1 points
12 years ago @ Arcadian Rhythms - You Have Gained A Task... · 0 replies · +1 points
12 years ago @ Arcadian Rhythms - QOTW: Cheap as Chips · 5 replies · +1 points
Admittedly with no manual or box, floating in the Gamestation 'whatever bin', but it was SHADOW HEARTS 2, after the point where it was very very hard to get, before the point it became impossible to get, which was before the point where it became reasonably challenging but quite possible to get.
Also, this is ridiculously picky, but Planescape: Torment didn't come on a CD, it came on some CDs or a DVD. I will feel shame now forever.
12 years ago @ Arcadian Rhythms - QOTW: Do you like your... · 1 reply · +1 points
Figuring stuff out for yourself is the clear better option for me, but only if you successfully do it. It's a high risk/high reward thing, cos if you fail to learn it, that sucks.
A couple of days ago in Crysis 2, I realised that pressing 'left' on the D-Pad changes your ammo type. This made the game a hell of a lot easier and much more fun. Great success.
However, two days previously, I was frustrated and not enjoying the game much. That is one of the many things it could have told me to help alleviate that. Great fail.
'tis all about the balance. I don't think players should have to figure out control schemes themselves, that should be laid out clearly and openly, unless somehow it's factored into the gameplay (can't think of an example of that - oh, yes I can, the original arcade Street Fighter), but some stuff is a joy to discover.
I remember finding out about the secondary fire mode in Blood by just playing around, basically the same example as above. Unlike Crysis 2, I hadn't been disadvantaged until I discovered it. Once I tripped over that button by accident and realised the possibilities, the game didn't get any smoother or easier, just more fun and varied. That's the kind of discovery that should be left up to us to stumble upon.
12 years ago @ Arcadian Rhythms - Mr. Karoshi: Review · 3 replies · +1 points
13 years ago @ Arcadian Rhythms - QOTW: Yippee Kay Ay · 1 reply · +1 points
At first I had sympathy heavily balanced towards the 'good' one, but ended up really invested in both, they had different abilities, different party members and different sides of the same pretty decent storyline, but mostly they were just memorable characters.
Very smart and engaging combat system too.
Ugh, just googled it and first result is from Gamespot's review: "a solid RPG that doesn't take many chances". Suppress rage; suppress rage; reeeellllax. OK.
13 years ago @ Arcadian Rhythms - Review: Stacking · 0 replies · +1 points