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		<title>gdp's Comments</title>
		<language>en-us</language>
		<link>https://www.intensedebate.com/users/619294</link>
		<description>Comments by billreiss</description>
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<title>Silverlight Games 101 : Silverlight 5 Takes 2D Silverlight Game Development to the Next Level</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/#IDComment188878013</link>
<description>Yeah they changed the 3D API a bit, will fix this weekend thanks. </description>
<pubDate>Fri, 2 Sep 2011 02:38:16 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/#IDComment188878013</guid>
</item><item>
<title>Silverlight Games 101 : Silverlight 5 Takes 2D Silverlight Game Development to the Next Level</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/#IDComment181863162</link>
<description>Yes the new 3D support in Silverlight 5 requires hardware acceleration. It uses DirectX or OpenGL under the covers. You can still get some 3D capabilities in software in Silverlight 5 using the perspective transforms available in earlier versiond of Silverlight but certainly not with the same performance. </description>
<pubDate>Wed, 10 Aug 2011 12:35:06 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-silverlight-5-takes-2d-silverlight-game-development-to-the-next-level/#IDComment181863162</guid>
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<title>Silverlight Games 101 : Free fonts for commercial game development</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/#IDComment128720162</link>
<description>ah yes... actually Ascender provides a font pack for use in XNA games for free, we should try to find out if they can extend that to Silverlight games too. </description>
<pubDate>Fri, 18 Feb 2011 03:04:48 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/#IDComment128720162</guid>
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<title>Silverlight Brass Tacks : Life after working from home</title>
<link>http://blogs.silverarcade.com/silverlightbrasstacks/2011/01/22/life-after-working-from-home/#IDComment123034280</link>
<description>I like the co-loc idea, there were times I thought about actually getting an office but I couldn&amp;#039;t justify the cost of that, a co-loc could be a good compromise. </description>
<pubDate>Sat, 22 Jan 2011 19:51:50 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlightbrasstacks/2011/01/22/life-after-working-from-home/#IDComment123034280</guid>
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<title>Silverlight Games 101 : Writing a Windows Phone 7 game? Have a fallback plan</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115548573</link>
<description>Agreed, there aren&amp;#039;t too many phones out there yet and many that are out there are being used by devs or others that may not be as likely to download and buy a bunch of apps. That being said, at this point that&amp;#039;s out of Microsoft&amp;#039;s hands and not something they can really impact significantly.  Since there aren&amp;#039;t a ton of phones out there now, this is the time where they can fix the marketplace and everyone buying a new phone after those fixes will have a better first impression. In the meantime, the recommendations above and some that have been posted in the comments can help games get noticed in this hostile environment, no matter what the root cause is. </description>
<pubDate>Mon, 13 Dec 2010 22:32:47 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115548573</guid>
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<title>Silverlight Games 101 : Writing a Windows Phone 7 game? Have a fallback plan</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115536645</link>
<description>Thanks for your feedback, sorry you don&amp;#039;t like it. Are there any indie games you like? </description>
<pubDate>Mon, 13 Dec 2010 21:30:35 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115536645</guid>
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<title>Silverlight Games 101 : Writing a Windows Phone 7 game? Have a fallback plan</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115481944</link>
<description>Yes unfortunately right now I don&amp;#039;t blame you. Sadly even with all of the complaints about Xbox Live Indie Games, they put indie games on the phone at an even bigger disadvantage. I&amp;#039;ll be trying to recoup some of my efforts by creating an Xbox version of Popper 2, then maybe I&amp;#039;ll see what kind of shape MonoDroid is in.  I really want the platform to succeed, and all of this is fixable, right now I would like Microsoft to at least acknowledge the issues and state that they plan on addressing them over time.  </description>
<pubDate>Mon, 13 Dec 2010 16:31:26 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115481944</guid>
</item><item>
<title>Silverlight Games 101 : Writing a Windows Phone 7 game? Have a fallback plan</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115480924</link>
<description>Wally, yes but at least on Xbox, indie games are in their own category and if you go there you are comparing apples to apples and you don&amp;#039;t have the noise of the XBLA games in that particular section of the marketplace. Also you can sort by ranking and there are no free games on Xbox Live Indie Games so you have a better chance of getting noticed.  I don&amp;#039;t think background processing is critical for games, but it would be nice to have the last app stick around a little longer instead of being tombstoned right away so that if you accidentally hit a button like the search button accidentally you don&amp;#039;t have to go through the loading process again that most games require. </description>
<pubDate>Mon, 13 Dec 2010 16:25:09 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115480924</guid>
</item><item>
<title>Silverlight Games 101 : Writing a Windows Phone 7 game? Have a fallback plan</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115463420</link>
<description>Jonas and Andy,  Thanks, let&amp;#039;s keep the discussion going, I&amp;#039;d like to learn what I could do better as well. One thing I need to do is create a page or a site for my game to make it easier for people to find on the web. I&amp;#039;m also working on a web version that I&amp;#039;d like to get working as a Facebook app to increase visibility. </description>
<pubDate>Mon, 13 Dec 2010 14:37:18 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/13/silverlight-writing-a-windows-phone-7-game-have-a-fallback-plan/#IDComment115463420</guid>
</item><item>
<title>Silverlight Brass Tacks : HOWTO: Get Bacon App for Windows Phone 7</title>
<link>http://blogs.silverarcade.com/silverlightbrasstacks/2010/11/16/howto-get-bacon-app-for-windows-phone-7/#IDComment110236235</link>
<description>Ok sorry about that, I uploaded a new version that has the MVVM Light assemblies included. </description>
<pubDate>Wed, 17 Nov 2010 13:00:33 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlightbrasstacks/2010/11/16/howto-get-bacon-app-for-windows-phone-7/#IDComment110236235</guid>
</item><item>
<title>Silverlight Games 101 : Free fonts for commercial game development</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/#IDComment108475702</link>
<description>Yes I&amp;#039;ve used 1001 fonts many times but you need to be careful about the license. A lot of them are listed as &amp;quot;free&amp;quot; but are really &amp;quot;free for non-commercial use&amp;quot;. </description>
<pubDate>Mon, 8 Nov 2010 04:17:07 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/05/silverlight-free-fonts-for-commercial-game-development/#IDComment108475702</guid>
</item><item>
<title>Silverlight Games 101 : Apple Embraces HTML5 over Objective-C</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-apple-embraces-html5-over-objective-c/#IDComment107916761</link>
<description>Thanks for your feedback, frankly I expected some comments about how I&amp;#039;m an idiot, a zealot, and how I&amp;#039;m brainwashed. The best post I&amp;#039;ve seen about the future of Silverlight was just posted by Scott Guthrie, go read it here: &lt;a href=&quot;http://weblogs.asp.net/scottgu/archive/2010/11/04/silverlight-questions.aspx&quot; target=&quot;_blank&quot;&gt;http://weblogs.asp.net/scottgu/archive/2010/11/04...&lt;/a&gt; </description>
<pubDate>Fri, 5 Nov 2010 03:31:07 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/03/silverlight-apple-embraces-html5-over-objective-c/#IDComment107916761</guid>
</item><item>
<title>Silverlight Games 101 : Simulating accelerometer data in the Windows Phone 7 emulator</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/#IDComment66778176</link>
<description>For this version you need to use a wiimote. The original Pete Blois sample uses the mouse. </description>
<pubDate>Fri, 9 Apr 2010 11:05:21 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/#IDComment66778176</guid>
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<title>Silverlight Games 101 : Setting dependency properties and the effect on performance</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/12/silverlight-setting-dependency-properties-and-the-effect-on-performance/#IDComment62127563</link>
<description>Ray, this is cool I love when people take something I do and bring it to the next level. Thanks! </description>
<pubDate>Sun, 14 Mar 2010 23:02:53 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/12/silverlight-setting-dependency-properties-and-the-effect-on-performance/#IDComment62127563</guid>
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<title>Silverlight Games 101 : Video - Overview of Silverlight Game Development</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#IDComment51503112</link>
<description>I eventually want to host my own videos in Silverlight but this was something I could get going quickly and wanted to share the video sooner rather than later. I would think that for most of my target audience requiring Media Player isn&amp;#039;t a major issue. </description>
<pubDate>Mon, 11 Jan 2010 13:14:11 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/08/silverlight-video-overview-of-silverlight-game-development/#IDComment51503112</guid>
</item><item>
<title>Silverlight Games 101 : WriteableBitmap extensions now on CodePlex</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/#IDComment49363308</link>
<description>The game looks great, glad you got some use out of this library. I have just checked in some updates that should help performance (there was also a bug in how I was doing alpha blending). Rene should be doing a new release in the next couple of days which incorporates these changes. </description>
<pubDate>Tue, 29 Dec 2009 01:12:58 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/#IDComment49363308</guid>
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<title>Silverlight Games 101 : Blitting and Blending with Silverlight&rsquo;s WriteableBitmap</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/#IDComment46158332</link>
<description>Thanks Rene I&amp;#039;ve also posted about it here: &lt;a href=&quot;http://blogs.silverarcade.com/silverlight-games-101/07/silverlight-writeablebitmap-extensions-now-on-codeplex/&quot; target=&quot;_blank&quot;&gt;http://blogs.silverarcade.com/silverlight-games-1...&lt;/a&gt; </description>
<pubDate>Mon, 7 Dec 2009 14:26:33 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/15/silverlight-blitting-and-blending-with-silverlights-writeablebitmap/#IDComment46158332</guid>
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<title>Silverlight Games 101 : Is Silverlight 4 moving away from cross platform?</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#IDComment46114368</link>
<description>I don&amp;#039;t see any requests for Stopwatch on &lt;a href=&quot;http://silverlight.uservoice.com&quot; target=&quot;_blank&quot;&gt;http://silverlight.uservoice.com&lt;/a&gt; so you should probably request it if it&amp;#039;s important to you. If you&amp;#039;re saying that they&amp;#039;re focusing on the wrong things then you can make your voice heard. Office integration was a big request from business customers and this was how they decided to provide it.  </description>
<pubDate>Mon, 7 Dec 2009 02:50:31 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#IDComment46114368</guid>
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<title>Silverlight Games 101 : Is Silverlight 4 moving away from cross platform?</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#IDComment44490566</link>
<description>For the commenters that are against the new COM interface in Silverlight 4, would you be less against it if there was an AppleScript interface as well? On a conference call today I asked Scott Guthrie about Mac native API integration and he said that they&amp;#039;re looking at AppleScript and other integration techniques for the Mac platform. So would it still be bad because it&amp;#039;s different on both platforms or does offering similar functionality on other platforms make it better? </description>
<pubDate>Mon, 23 Nov 2009 22:27:17 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/21/silverlight-is-silverlight-4-moving-away-from-cross-platform/#IDComment44490566</guid>
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<title>Silverlight Games 101 : Windows 7 and Virtualization Technology</title>
<link>http://blogs.silverarcade.com/silverlight-games-101/04/silverlight-windows-7-and-virtualization-technology/#IDComment33142926</link>
<description>Thanks I didn&amp;#039;t know that. I&amp;#039;m actually surprised that the Atom processors can do it at all. </description>
<pubDate>Fri, 4 Sep 2009 15:19:04 +0000</pubDate>
<guid>http://blogs.silverarcade.com/silverlight-games-101/04/silverlight-windows-7-and-virtualization-technology/#IDComment33142926</guid>
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