James Stephens
83p28 comments posted · 0 followers · following 2
12 years ago @ Inanity and Doom - And so it begins... ag... · 0 replies · +1 points
12 years ago @ Inanity and Doom - Blowing off the dust · 0 replies · +1 points
13 years ago @ Geeks are Sexy Technol... - Technological Superior... · 1 reply · 0 points
For example, while the statistics comparing the Etnerprise-D and Slave One may be pulled from equivalent sources, I recall a point in an Original Series episode where Jim Kirk talks about how his Enterprise - the one from a better part of a century before the Enterprise-D, mind you - had the capability to destroy all life on a planetary surface inside of 24 hours, anecdotally giving it the equivalent or near-equivalent firepower of an Imperial-class Star Destroyer.
TL;DR: This debate is pointless, can never be properly concluded, and only frustrates those of us that are fans of both franchises.
13 years ago @ Inanity and Doom - What to do? · 0 replies · +1 points
14 years ago @ Eve News24 - #TweetFleet to get #Sc... · 0 replies · +4 points
14 years ago @ Eve News24 - The Kadeshi: This is h... · 3 replies · -9 points
Second, speaking as a former real world intelligence analyst, I don't care if your "asset" (I think you've watched a few too many spy movies, bro) did reveal himself to your targets: You NEVER, EVER reveal sources and methods. I don't care if everyone does it; this is basic operational security stuff, you moron.
14 years ago @ Life in Low Sec - The Last Loose End · 1 reply · +4 points
In all seriousness, good luck, fair weather, and never forget that risk is your business - wait, that's Star Trek. Ah, hell, it works.
14 years ago @ The Wizard of Duke Street - Elder Scrolls IV: Obli... · 0 replies · +1 points
Primarily, I wanted to mention that I agree - I love sandbox games like Oblivion, or Fallout, or EVE, for that matter - and I think it's essential that any game include at least some level of ability for you to choose your methods. I understand that not all games will have that - a game like Splinter Cell or Alpha Protocol would only offer you the sneak/shoot/charm methods to finish a mission (or as I call them, the Bond/Bourne/Bauer Trilogy) whereas Skyrim will basically give you an objective and let you decide how/when/if you complete it. Sadly, game makers feel a lot of the time as if they need to cater to the lowest common denominator and make a game that any 10/14/18 year old can pick up and not get horribly lost - one of the major complaints I hear about EVE, especially from people who are used to theme park MMOs.
Different strokes, I suppose.
14 years ago @ Diary of a Pod Pilot - Bittersweet Incarna #2... · 0 replies · +1 points
14 years ago @ Diary of a Pod Pilot - Bittersweet Incarna #2... · 2 replies · +1 points
Hopefully, we're all panicking about nothing, and come Monday things will get settled down and we'll all go back to the pew-pew.