Danreb V.

Danreb V.

29p

30 comments posted · 2 followers · following 0

2 weeks ago @ SmashPad - Review: Heavy Rain (PS3) · 0 replies · +1 points

Not at all. The entire game is played with very minimal complex controller use.

2 weeks ago @ SmashPad - Widespread Bug Hits PS... · 0 replies · +1 points

PSN is back online. Return to your normally scheduled gaming!

2 weeks ago @ SmashPad - The Nintendo Media Sum... · 0 replies · +1 points

Maybe this article will influence you to get a DSi XL.

Seriously, not owning a DS is unacceptable.

2 weeks ago @ SmashPad - Widespread Bug Hits PS... · 0 replies · +1 points

This sucks. Big time. I hope this changes before the Square Enix FFXIII party next week.

3 weeks ago @ SmashPad - Review: The Sims 3 (PC) · 0 replies · +1 points

RAM is what makes your computer run applications. The more memory you have, the more applications it should be able to run at the same time. And if you're only running one application, all that memory will be focusing on that one application--like The Sims 3, for instance.

Gigs... well. That has multiple meanings. The amount of memory your RAM has is told in terms of gigs. The amount of space your computer can hold is in terms of gigs.

And processors are what changes every year. Most PC's now run a Pentium IV processor. I don't even know what kind of processor my MacBook runs, so it's not THAT important.

3 weeks ago @ SmashPad - Community Call: How Lo... · 1 reply · +1 points

As someone who's been reviewing games since the 8th grade and has over 200 reviews published, I can say that it really depends. I mean--when I first started, I wouldn't review a game until I finished it.

Oftentimes, there are games that are so predictable in pacing that you can review it after about at least 5 hours of playtime--examples would be the first Uncharted and last generation's Prince of Persia titles, or even the handheld versions of Ace Attorney.

Nowadays, a lot of games are so open-ended that you have to spend quite a bit of time to understand the patterns and pacing you'll get. Demon's Souls for instance was instance was extremely hard to review because nuances in gameplay would show up just about every time you pick the game up.

I wanna say the bare minimum is 2-3 hours. (Especially with sports and puzzle games). But when you get up there in the genre ladder (I'm not even going to mention MMO's), you gotta be prepared to go well over 15 hours of gameplay.

Be that as it may, bigger publications get more money the earlier the review is out. We're not about that here. Sometimes we won't even have a review out until two weeks after its public release, but you can bet we're spending that time trying to get through each game properly.

5 weeks ago @ SmashPad - Preview: Ace Attorney ... · 0 replies · +1 points

A little skeptical. I just found out that there are no in-court battles in this title. The reason being because it's mainly about investigations.

Capcom originally planned on having Forensics Detective Ema Skye as the main character but decided to go with Edgeworth because of the fans. But using Edgeworth and not going to court... ehhh... sketchy.

5 weeks ago @ SmashPad - Review: Tatsunoko vs. ... · 0 replies · +1 points

The game is a trip. I didn't talk too much about the uniqueness of each character, mainly because it's something you truly have to experience.

The system in general is so crazy that it breaks so many conventional rules with fighting games, but at the same time, it stays controlled and plays like a really solid fighter.

5 weeks ago @ SmashPad - Achievements: Playing ... · 0 replies · +1 points

Good feature. Sometimes I find myself playing through old PS3 games just to get some useless trophies. I don't know why, but it's always made me feel better--although knowing that you'll be playing for an eternity kinda sucks.

6 weeks ago @ SmashPad - Prototype Natal Will E... · 0 replies · +1 points

This should appeal to fans of WALL-E.