Chris_Evans

Chris_Evans

24p

13 comments posted · 0 followers · following 0

15 years ago @ No Added Sugar - 100-Word Review: Black... · 0 replies · +1 points

Ah, Battlefield 1943. The first thing I ever reviewed for this site and still one of my favourites. It's nice to see others taking the same approach but it definitely needs to be as simple and streamlined as possible.

15 years ago @ No Added Sugar - Mediawatch: Limbo reac... · 0 replies · +1 points

@none
A genuine mistake, now rectified. Constructive feedback is always welcome...

15 years ago @ No Added Sugar - Review: Limbo: For bet... · 0 replies · +1 points

Anyone seen Inception? Ambiguity works wonders.

15 years ago @ No Added Sugar - Review: Limbo: For bet... · 0 replies · +1 points

It seems to me that Microsoft are doing with Limbo the same thing they did with Braid - hike the price on a something that is guaranteed to sell then present that as proof that games will sell at the inflated price. As you say though Mark, it's hard to begrudge paying higher prices if it's going to a smaller developer. I'd sooner spend my money on this than on some online multiplayer!

15 years ago @ No Added Sugar - Review: Lego Harry Pot... · 0 replies · +2 points

Yep, at the risk of sounding like an achievement whore, there is nothing more frustrating than seeing player one get an achievement then nothing popping up for yourself.

16 years ago @ No Added Sugar - Eyes on: Professor Lay... · 0 replies · +1 points

The setup is the same but then Layton has one of his \'I\'ve got it\' moments and tells everyone the answer. I think my brain was just slipping into puzzle mode but the good professor is always going to beat me to it!

16 years ago @ No Added Sugar - Opinion: Bad Company 2... · 0 replies · +2 points

i think the two go hand in hand. Take Red Dead Redemption, which I've been playing today. The gameplay is fantastic and the world around you is incredible. Put a terrible game in that world and it wouldn't be half as appealing. Put that gameplay in a dull, lifeless world and it would be equally disastrous.

16 years ago @ No Added Sugar - Opinion: Bad Company 2... · 0 replies · +2 points

In reply to

"why do the developers keep world building? They always talk about how important it is and its (almost) always rubbish. I find it hard to think of a game world that was genuinely (a) interesting and (b) impacted on the actual game."

may I point you in the direction of GTA IV, Red Dead Redemption, any Zelda game or even Mario 64. Would you rather play through a game full of grey corridors and faceless characters? Personally I think that the growing detail and immersiveness of game worlds is the biggest step forward game design has taken in the last few years.

16 years ago @ No Added Sugar - Opinion: FFXIII is a t... · 0 replies · +3 points

I'm reliably told that XIII gets good after about 20 hours. Game developers take note - this is not a good thing.

16 years ago @ No Added Sugar - Review: Mass Effect 2 ... · 0 replies · +1 points

Very much the gritty side of things but it's not without a sense of humour. There are some great jibes at the games industry in there and even a piece of Shakespeare performed by aliens.